I came up with this on my way home from work today, and thought I’d throw it up on the blog. I’m puzzling over another RPG problem, and I didn’t want to be too heavy handed in the implementation of a solution. I’m not sure I’ve arrived at a solution for that problem, but in the process, I came up with a new magic item for you to use in your campaign:
Stones of Friendship
These smooth obsidian stones all have the same ancient sigil engraved on them, and come in a set. Once per day, a holder of a stone can teleport adjacent to any other creature holding a stone from the same set, up to 1 mile. Requires attunement.
During creation, the stones all must have the same sigil engraved on them, and different sets can have different sigils. The stones from a set must all be attuned to each other by being fired in a kiln together for 24 hours. More expensive materials increase the quality of the effect, allowing for further teleportation.
I can see all sorts of fun uses for these stones. They make “split the party” scenarios possible, but I could also see the party slipping one in the pocket of an NPC they’d like to follow. Or maybe the assassin slips it in his target’s pocket in the market square, and then appears in her bedroom later that night…except maybe instead of arriving in the target’s bedroom, he arrives in a room filled with knights waiting for him because his target was wise to the trick… A party could also use them to cross a chasm – the character with Acrobatics crosses the rickety bridge, and then the Paladin in his full plate can just teleport next to him.
All sorts of fun stuff! Enjoy!
It’s the end of 2015, and I’ve released the last Adventure in Bayhaven of the year. On top of that, it’s the conclusion to the three part “Shrike Incursion” series. Does it have awesome art by Wes Hall? Why yes, yes it does. If you’ve purchased the other two parts of the series, you’ve seen the other shrike art he’s done, and this adventure introduces the Shrike Shaman (pictured below).
PLUS, this adventure includes notes at the end on how to flow the next session seamlessly into The Lost Village. Continue reading
From now until December 25, there is a FREE “Adventures In Bayhaven” Christmas Adventure on Drive Thru RPG! Get it now though, because on December 26, the title will be a pay title.
The adventure is titled “Dance of the Sugar Plum Fairy.” The kids are enjoying a mug of hot chocolate at the Bayhaven Bakery, when the Sugar Plum Fairy appears, and brings the Gingerbread Men to life. From there, she goes on a mischievous spree around town, bringing other things to life. Can the characters stop her before she gets to Don Pepito’s Weapons Shoppe? And why did the Sugar Plum Fairy appear in the first place?
Included in this adventure are three Christmas monsters, and two pieces of Christmas treasure.
You can get Dance of the Sugar Plum Fairy here.
This one falls into the “better late than never” category, as I actually released the adventure last week. It’s a fun linear plot that sends the kids all over town in search of “things that people need.”
I’m especially excited about this adventure because it features a full page color illustration by Wes Hall – there’s a sample after the jump
There’s a new Adventure in Bayhaven out! I apologize that it’s been a few weeks, but I’m in my “busy season” at work, so I haven’t had much time to write. Going forward, things should get back on schedule.
There’s a circus in town, and the kids get to explore the circus grounds, play some games, get their fortune, and check out some sideshows. But then, on their way home, the ringmaster stops them, and makes a request of them.
This adventure is unique because there are two distinct tracks. One for parties who accept the ringmaster’s request, and one for parties who decline it. And just in case you think you’re only really getting half an adventure, there are also ideas presented for using the “other half” of the adventure, by changing the premise and plot, but keeping the general mechanics.
This adventure introduces your kids to one of our contest winners: Bayhaven Center for Magical Pets, and its proprietors, Sybil-Sage and Jayden. It also introduces two new monsters – the shrike and the gromp, and for those of you collecting map fragments, there’s one in this adventure (IF your party chooses the right path!)
If you want a really cool mini for your gromp, you can get a dinosaur mini that looks a lot like a gromp at Amazon.
You can download The Ringmaster’s Request here.
The newest adventure is out! Titled “Escape From The Goblin Lair,” it railroads the party into being captured by a group of goblins in the forest, and then gives them a chance to escape their imprisonment before the goblin chief returns.
This adventure is probably most like Mines of Martek, so if your kids liked that adventure, they’ll most likely enjoy this one as well. The great thing about this adventure is it could be inserted as a “side quest” in any travel narrative for the kids – i.e., they get captured while travelling to or from somewhere.
It is a very non-linear, exploratory type adventure that doesn’t really have a plot, other than trying to escape. Hopefully, your kids will relish exploring the goblin lair, and also escape in time! There is some good treasure for the kids to find, and lots of sneaking around.
You can get the adventure here.
The next Adventure in Bayhaven is here! In this one, the heroes are tasked with solving a mystery. Given a list of suspects, the kids have to go to some locations in town and look for clues. Each clue will eliminate a number of suspects until they are left with only one!
This adventure hands your players a fun (though simple) logic puzzle to solve, and includes some really cool art by Wes Hall that I teased last week. It also includes a piece of treasure for your players (so make sure you have the Hero Kids Equipment book!) and a super secret…thing…that your players may or may not find. Don’t worry, that last bit is not central to the adventure. So, what are you waiting for?
You can get “Mystery of the Stolen Pendant” here.
There’s a new Adventure in Bayhaven available today. The first in the series! The heroes are tasked with guarding a caravan travelling to Rivenshore. But not everything is easy on the road. You have to deal with wagon attacks, infighting, and natural disasters.
I chose this adventure to be my first release because it can be run as a caravan from Rivenshore to Bayhaven. In this way, your kids who have been adventuring in Rivenshore have a way of travelling to Bayhaven to begin adventuring there. If you do this, here’s a little background to insert into the adventure in place of what is already there:
“Hollistar is a linen merchant who has travelled from Bayhaven into the Druinhowe mountains. While there, he bought fine wool from the shepherds who tend their sheep in the foothills. He is now travelling back to Bayhaven where his ship is waiting for him. The trip from Rivenshore to Bayhaven is the last leg of his journey, and he is looking for caravan guards to escort him.”
If you do this, run the adventure encounters in the order written. At the end of the journey, the heroes will be in Bayhaven, where they can continue to adventure using the Adventures in Bayhaven series.
You can get the adventure at Drive Thru RPG.
I am pleased to announce the winner in the Gamma World Deck of Many Things contest! The winner is John Quirk, with his entry “Tangling With The Garden Gang.”
In this delve, the PCs are sent to a labyrinthine garden to recover an artifact stolen from the nearby settlement of Galt. Something about a deck of cards or something. Continue reading