Every year that I DM for Gencon, it seems like I don’t get the adventures in time to prepare top notch terrain for my tables. It’s either something I already have lying around, or something I cobble together last minute. However, this year I was given a very early preview of the maps that would be used in the Gencon Delve adventure. Not one to waste an opportunity, I got right to work on making really cool terrain pieces for the tables I would be judging. This is the first of three pieces I made. I know, I know… there are FIVE tracks in the delve, but I am only one person. And I have kids. And a job. Even though sometimes I wish D&D was my job… but I digress. You’re really here for the pictures, so I suppose I should oblige.
(WARNING: Spoilers ahead! If you haven’t played Defiance in Phlan yet, but plan to, read no further until you have!)
Oh, and as always, click any picture to embiggify.
I’ve always wanted to play around with modular rooms, and this particular map seemed like a great opportunity. It wasn’t too big, and there were four distinct areas that the PCs would encounter. So I made each area separately, and as the PCs advanced past each door, I was able to slide each new room onto the map. Behold: first, the characters came to a door at the end of a tunnel. What is beyond the door? If the characters don’t know, why should the players?
Of course, choosing east yields its own problems. If you have played in the delve, then you recognize those obsidian pillars…And finally, a couple of top down pictures to show the terrain piece assembled and pulled apart, so you can see how it all worked together.