I’ve more or less distanced myself from the D&D Next playtest at this point. I’ve had enough games to see where the system is going. For the most part I’m happy, and I’m sure I’ll dive into it when it rolls around. One thing I’m wondering, though, for all of you who have also participated: is the combat faster? I mean, at first, I’m sure it was. But now that we’re in the thick of playtesting, and everyone is familiar with the options and rules… is it faster? How much?
Speaking of which, this week Robert Schwalb wrote a great article about rules complexity, woven into a story about trying to run D&D for his parents.
4e isn’t dead yet! We know some people have eschewed it in favor of the largely unfinished Next system, but there’s still plenty of story to tell with 4e. Neuroglyph Games reviewed the book Alternative Objectives, which looks like a great resource.
Ethan Gilsdorf (author of the highly recommended book Fantasy Freaks and Gaming Geeks) wrote up a great article on LARPs and other “interactive storytelling” on his blog Cognoscenti. From the article: “Gamers say: We don’t want your mass-distributed narrative machine. Just give us a table, some pencils, some dice, some graph paper, and some company. We want to make our own world.”
Random Wizard had an interview with Metamorphosis Alpha and Gamma World creator James Ward. Oh, and he also gamed with Gary Gygax. Just sayin’.
IntWisCha talked this week about what to do (with your character) when you don’t know what to do (with your character). Interesting read.
Finally, check out this video of some sick explosion terrain effects, posted this week on Twitter by @BensRPGPile. (Go follow him, he doesn’t spam your feed, and always posts cool terrain stuff…)