Looks like the current residents are unaware of the secret area behind the tapestry…
I wonder if your PCs will find it.
If you watched the Superbowl this year, and saw the “So God Made A Farmer” ad, you’ll want to watch this:
At the Pelgrane Press blog, Robin D Laws went on a mini rant about modules and adventures that say “should” when they really mean “can.” He takes on the passive agressive nature of this wording head on.
The Howling Tower took on a difficult topic – Class balance – in a thoughtful and thorough article. Is class balance achievable? If it is, should it be sought after?
Win a really cool castle (no, seriously, this castle is awesome) at the Terrainscapes Youtube channel! Check the video description for the entry form link.
Someone on Twitter linked this page this week; if you’ve got some time on your hands, and are a history buff, check out these texts that inspired JRR Tolkien to write Lord of the Rings.
Froths of 4e cleared up some 4e myths. Agree or disagree?
The Angry DM is at it again, this time ranting about PC backstories. It always seems there’s either none or waaaay too much. How do you find balance?
Dungeon’s Master encourages us to add more flavor and attitude to towns in our campaign.
Finally, on the non-RPG front, Boardgamequest posted a great list of games under $20. We own at least a few of them, and agree with all the recommendations. Pick up one or two of them yourself, and save a little cash!
With the new Dungeon Command set coming out this week, I thought I’d write a short article on how I fit three Dungeon Command sets into one Dungeon Command box. Fair warning, however: some of my suggestions will have the purists among you gnashing your teeth and setting your computers on fire, but for the pragmatists, these techniques will work quite well. Continue reading
I like this map because you can use the staircase at the bottom of the map either way. It could be used as an exit from the cave into a dungeon or another level, but it also could be the way the PCs get into the cave. And then, imagine their surprise, when they exit the cave, and blinking in the sunlight, they find themselves….
Just this week, Steve Winter posted a picture on Twitter of something he found in a WotC warehouse. It’s the original painting from the cover of the 1977 Basic Set. Pretty cool find! And if you visit WotC HQ someday, it seems as though you could view it yourself, if you happened by the R&D area….
Growing Up Gamers posted a good article for parents this week. It discusses tips on gaming (with other adults) when you have kids around.
Sly Flourish gave us some good ideas for your party’s home base. Our favorite bit of advice? “Let the players decide upon and build out their home base. Give them options but don’t force a solution.” Some players LIVE for this kind of stuff.
Gnome Stew mulled over the idea of PCs who are children. (Not to be confused with children gamers)
Thoughtcrime Games began exploring Africa as a setting for fantasy games. They started with a discussion of Ethiopian history.
Finally, Semper Initiativus Unum put forth the controversial idea that maybe a man named David Wesely is actually the father (grandfather?) of D&D. Go learn some history. (And if you want some more, check this out)
A few months ago, Michael Robles, the WotC Magic: The Gathering Community Brand Manager, posted a project on his blog. This project had nothing to do with M:tG however. No, it was a Gamma World Deck of Many Things. I was quite excited to see this, and even more excited to see that friend of the blog Wes Hall had done the awesome artwork for them. I wanted me a deck of that goodness.
But I didn’t want the “print and cut out yourself” version of these cards that was being offered in Microsoft Word format. No, I wanted cards - professionally printed, glossy, poker sized cards. So I contacted Wes to see if this was a possibility. He put some files together for me, and I sent them off to Superior POD to be printed.
Here’s where the story gets interesting. Continue reading
Well, here we are, back at it. It’s been a while because of, well, life, but things should start getting back to normal. Let’s start this week off with a bang. Also, stay tuned for a contest later this week! (Thursday) I really think you’re going to like this one, so be sure to check back.
First up, LifeHacker posted an interesting article that a bunch of people were tweeting about. It discusses the ways a story activates our brain. And, of course by extension, a game where story is key.
If you’re a fan of random tables, check out this really cool table of Dungeon Odors from The Iron Tavern this week. We’ve seen a lot of random tables, but this is one is unique – and a great way to add a little something to atmosphere.
Over at Dead Orcs Society there are some fun ideas for a new campaign. Perhaps you could incorporate one or more into yours.
There was a post this week at 2D6 Cents that outlines the way to make a hero for the RPG Becoming. As I read through the post, however, I realized that these steps could be used (loosely) to make any hero for any RPG. Check it out!
At Some Space to Think we saw some thoughts on stunts. Call them whatever you want, but every character needs something cool and unique to call their own. What should they look like?
Finally, Dice Monkey had some thoughts about playing RPGs with kids, and reported on RPGKids. We’ll be looking at another kid friendly RPG in a few weeks, so stay tuned for that.
Just a short one today, to get myself back into the blogging mindset. Long before papercraft became a popular way to generate cool terrain for your game table, Wizards of the Coast put out a whole bunch of papercraft models, for free, on their website.
In fact, the archives of the D&D website is a really cool place to dig around. The maps archive, for example, has tons (literally tons. I weighed them) of great maps that you can use for inspiration, and that are of high enough quality to print out.
Back in 2003, they posted a bunch of papercraft buildings that you could print out and put together. I tried a few of them myself back then, and it’s probably one of the things that initially gave me the terrain bug. They’re not perfect – there’s no printing on the insides – but if you’re looking for something to set the stage or create atmosphere, you could do worse. And they’re fairly quick to put together.
You can find the Wizards of the Coast “foldup paper models” archive here.