Tag Archives: A Walk in the Dark

Weekly Roundup: PBS Idea Channel Edition

This week, the Youtube PBS Idea channel emailed us. They recently posted a video entitled “Can Dungeons & Dragons Make You A Confident And Successful Person?” It’s an interesting discussion, and makes some good points. It’s a fun video to watch in its entirety, but if you want to skip the whole “What is D&D? How do you play?” bit, go to the 2:50 mark. Thought provoking, and you can leave comments that they’ll respond to in a future episode. Incidentally, they cover other nerdy topics like “Is Dr. Who a Religion?” and “What do MP3s and Magic Spells Have In Common?”

If you’re looking for a good Halloween adventure to run for your group, look no further than A Walk In The Dark who announced intentions to publish just such a module. Keep an eye on this one folks.

If you’re looking for some interesting loot to add to your next adventure, why not a treasure map? It’s an adventure hook within the loot! Check out The Dungeon’s Master for details.

At The Howling Tower this week, Steve Winter looks at magic items in D&D Next. Specifically, should characters having magic items be assumed in the setting, or is there a better way to handle them?

It’s been a couple of months since Gencon, so it’s fun to look back at a newbie’s experience. Check out how 20 Foot Radius fared in his first Gencon ever. (Also, I met Alton at Gencon; seemed like he was having a pretty good time!) If you’re looking for more Gencon retrospectives, This Is My Game had a short series recently as well.

If you’re into real medieval history, then check out The Wargaming Site this week, where they cover everything you need to know about the English longbow.

If you’re interested in the reprint of the Dungeon! game, you can check out an unboxing over at Wired Geek Dad. Nostalgia, here we come!

Finally, we were very interested in the recent release of the Midgard Campaign Setting. While there isn’t a 4e specific version, we may still pick it up for the fluff. This looks like a very unique and complete setting. We also have some fun ideas for a campaign there, stay tuned. There were reviews this week at The Iron Tavern and also at Stargazer’s World.

Blast From The Past (Weekly Roundup: One Last Winter Is Coming Link Edition)

Stuffer Shack promised to multiply your game’s fun by ten by adding a simple house rule.

Weekly Roundup: Free RPG Day 2012 Edition

Well, another Free RPG Day has come and gone. What sorts of swag did you get? Unfortunately, we were not able to make it out because we were out of town and there wasn’t a single participating store in the entire state. Sad. But next year, we’ll be sure that we’re home for Free RPG Day 2013!

We’re always interested in new ways to conduct large scale conflict in our D&D game. We’ve even linked a few in past Weekly Roundups. Check out the system created by That Robed Guy and see if it would work in your campaign. (Incidentally, this is very similar to the system that The Learning DM came up with.)

We had a (too short) discussion on Twitter this week about whether the D&D sourcebooks help a DM create a good story. It reminded us of the article @Alphastream tweeted this week of Pixar rules of thumb for creating great stories.

And speaking of Alphastream, there was a great two part article on his WotC blog this week. It discusses whether D&D Next should stick with the 4e style of monster stat blocks or whether it should stick with what they’re presenting in the playtest materials. He makes a compelling argument (and one we agree with).

Greywulf’s Lair discussed how the next edition of D&D should be published. Should WotC stick with the 3 book template (PHB, DMG, MM) or should they try something else?

Finally, if you need a dice calculator that you can use offline, look no further than the one posted by A Walk In The Dark this week.

Blast From The Past (Weekly Roundup: Etsy Edition)

Some Space to Think discussed why the Underpants Gnome school of thought is a good way to plot out your campaigns.  Also, don’t miss the follow up article with specific ideas.

Weekly Roundup: Out of Town Encounters Edition

This past Wednesday, I was out of town on business. Not wanting to sit around in my hotel room, I decided to find a local D&D Encounters group to play with. Where I ended up was Showcase Comics and Games at the Granite Run Mall in Media, PA. I wanted to give a big shout out to that group because they couldn’t have been more welcoming to a “new” player. Thanks! I had a blast, and if I ever find myself in Philadelphia on a Wednesday night again, I’ll be sure to crash their party. As an aside, that’s one of the cool things about Encounters; I was able to jump right into the story with my character, even though I had never played with the group.

This week Sarah Darkmagic wrote an article on how skills have historically been presented in D&D, and what she hopes to see for them in D&D Next. (As an aside, I really hope WotC comes up with a name for the next edition soon)

Speaking of D&D Next (PLEASE announce a new name…) Obsidian Portal was at DDXP this year, and was allowed to post videos from a few of the seminars. You can find the Class Design seminar and the Future D&D Products seminar on their Vimeo site. You can also get some seminar transcripts at the ENWorld site.

Blood, Sweat, and Dice had a great article about 3D terrain. Be sure to check out the pictures of the cliff that helped him win the PAX East 2011 DM Challenge!

A Walk In The Dark went into more depth this week on the subject of attack math in 4e. This was a followup to the article we linked to in last week’s roundup by The Howling Tower. Check that one out first, if you didn’t last week.

Have you ever called the DM Hotline? Did you know that sometimes Chris Perkins answers questions? Check out this video of a couple of kids who called, and asked him some rules questions.

Stuffer Shack posted an article on where to find advice when you’re stuck. You know, besides Stuffer Shack.

Need to add some paranoia and conspiracy to your game? Look no further than Geek’s Dream Girl who delved into the topic this week. After all, not EVERYthing should be just as it seems…

Finally, there was a cool article on Fast Company this week about how Hasbro and other game companies are offering more and more of their games in digital form, as well as in a box.

Blast From The Past (Weekly Roundup: Halfhearted Edition)

Critical Hit‘s Logan Bonner took on the differences between magic items in 3e and 4e, and discussed whether he thought the changes were good, bad, or indifferent.  Considering the fact that he’s a designer over at WotC, and worked on the Adventuer’s Vault, this is a must read.
(1/23/11)

Weekly Roundup: Dungeonmorph Dice Have Arrived Edition

Well, it’s been several months, but the Dungeonmorph Dice from the Kickstarter we supported have arrived. We were very happy with them, and thought we’d do a short video blog to show them off:

Skyland Games did a review of the dice too, which you can check out here. They got the font, so there’s also an example of that in their review.

Over at The Dungeon’s Master they’re re-posting their best articles for 2011 until the end of the year. If you don’t get a chance to read all their stuff, this might be a good time to check out what their “Greatest Hits” were over the past year.

 If you’re in the mood for some Gamma World fare, A Walk In The Dark has just the thing. He posted a piece of an adventure he wrote but did not publish – this piece is called Gammacore Reactor, and it looks pretty cool. 

Just yesterday, Ben’s RPG Pile wrapped up his A-Z blog series. Lots of good terrain and miniatures ideas in that series, so this is us encouraging you to check out all 26. Especially “F.” We’re really looking forward to the next series, which is hinted at the end of the linked article.

 Dread Gazebo posted an impromptu podcast that may or may not become a series. It’s basically him and his wife arguing about discussing various aspects of D&D. Highly entertaining, even if it only turns out to be a one shot. (And if you want our thoughts on the Bladesinger, check out our podcast tomorrow.)

At Critical Hits this week, The Chatty DM posted some great thoughts and ideas on how to improvise an entire game session. Since our DMing style leans towards pants-seat-flying, we thought this article was really fun to read. (We’ll be buying some glass beads today)

If you’re planning on a Christmas game, you should check out the seven ideas for Christmas themed adventures over at Game Knight Reviews.

Finally, on Twitter this week, someone posted this Google spreadsheet of all the Dungeon Magazine 4e adventures. Pretty cool, though I forget who is was… if it was you, drop a comment!!

Blast from the Past (Weekly Roundup: Imaginative Tactics Edition)

The Weem discussed alternate goals in combat.  You know, besides “kill all the monsters until they’re dead.”  Because killing everything all the time can get boring (contrary to popular belief).  Besides, it’s good to switch it up on your PCs from time to time.

 

Weekly Roundup: Coming Up On 200 Edition

It’s crazy for us to think, but it seems as though we’re coming up on 200 posts. This one is 198 – it seems like just yesterday we were celebrating 100 – unfortunately, we won’t be doing a giveaway for 200 since we just did a giveaway for our 1 year anniversary. Hopefully, by pointing you to some articles we can distract you from that, and deflect some of the nerd rage.

Arcane Springboard had a great analysis of the “Peak/End” rule and how it applies to a gaming session and even a campaign. Check it out at This Is My Game.

If you’re looking for a design challenge this week, check out A Walk In The Dark. A treasure vault has been presented, and there’s a contest to populate it!

Daily Encounter has announced a new blog carnival. If you recall, we participated in “Winter is Coming” and “A Night In The Lonesome October,” and will be participating in this one as well. They also posted a great article this week by guest author @DigitalDraco entitled “Back to Basics.”

Initiative or What? had some ideas to “automate” monsters. Make some general action “bundles” and roll a die to see what they do. Check out the specifics, and weigh in on how you would use it.

Gamer Assembly had some general thoughts about 4e. Head on over there and weigh in with your own opinions. They’re a new blog, so show them some love!

Rules as UNwritten had some great ideas for challenging players at upper paragon and epic.

We’re not sure how we missed this one, but friends of the podcast Dice of Doom have been developing their own RPG entitled Goblins! Considering the fact that they’ve been sampling an RPG a month for over a year now, we expect the game to be very well thought out. And if there’s a Kickstarter for it, we’ll be sure to post it in the sidebar there.

If you’re looking for a free holiday-themed adventure that doesn’t include a “jolly old elf,” look no further than Skyland Games’ take on “A Christmas Carol.” Instead of taking a break over the holidays, break out the eggnog and dice!

Finally, The RPG Doctor had a great post this week on how to teach D&D in a one-on-one setting. We’ve been thinking a lot recently about one-on-one D&D with experienced players, so this was a great new angle.

Blast From The Past (Weekly Roundup: Big Excel Project)

NewbieDM gave his take on what a 1 player campaign might look like.  While it’s mostly conjecture at this point, we hope he actually tries some of his ideas, and shares that too.

Weekly Roundup: Etsy Edition

A couple of weeks ago, I put something together with some leftover Hirst Arts blocks I had lying around.  If you want to see it, you can check it out on Etsy.  Also, don’t forget to head over to your local game store for free RPG day today!! Aaaaaaand on to the articles.

Some Space to Think discussed why the Underpants Gnome school of thought is a good way to plot out your campaigns.  Also, don’t miss the follow up article with specific ideas.

The Weem started a series this week that we think has a lot of potential.  Since most adventures start in a tavern, he thought he would break with tradition, and come up with other ways to get the party together.  Check out the first installment.

Shawn Merwin answered his own question over at Critical Hits this week – he is in the process of pondering whether 4e can be “old school,” and his initial impressions lean towards the positive.

A Walk in the Dark had a great article on how to create a non-lethal solo.  Especially at heroic tier, this can be difficult.

In case you hadn’t heard, there’s a Gamma World videogame coming out.  We’ve seen it announced and discussed in a few different places, but The Savage Afterworld posted this article discussing it more fully, complete with pics.

Finally, Fred Hicks at Deadly Fredly (owner of Evil Hat Productions) gives some good advice to the aspiring game designer, and whether it’s a feasible career choice.  We especially like his comments on “luck,” as it reminds us of other non-RPG bloggers we read.

Origins is coming up!! Who’s going?? (Besides Hamblin)

Weekly Roundup: 100th Post Giveaway Edition

And the winners to Tuesday’s giveaway are…. James Whistler, Generic Fighter, and Edwin.  In case anyone is wondering how I pick winners, I count the number of entries, and then use random.org to generate random numbers.  Pretty simple, and (as far as I can tell) fair.  Now, some articles from this week:

Over at his own blog, Geek Ken asked an important question that deserves an answer: Where is the WotC support for Gamma World? 

There was lots of talk this week about the errata to Clerics.  Plenty of posts, but we thought we’d point out two: one by The ID DM, and a response by A Walk in the Dark. (p.s. You can find the class updates here)

For those of you who remember WotC hinting at the challenging adventure path they’re releasing, some teaser info was released on their site this week.  We look forward to testing our mettle!

Themes are a fairly new part of 4e D&D, and we were happy to find a good primer over at Temporary Hit Points.  There are a lot of good links to information about themes; if you want to know more, check it out.

Oh, and the Fourthcore Armory droped today over at Save vs. Death. Pick it up, it’s free!!

That’s all for this week kids.  If we missed any really cool articles, leave them in the comments!

Weekly Roundup – Dungeon Geomorph Dice Edition

This week, we found the Dungeon Geomorph Dice project on Kickstarter.  We were so excited, we threw $40 in the pot for two sets of dice (and crossed our fingers for the second “caverns” set).  Here’s why you should, too: we will be developing some free supplements to these dice for you to use.  Just to be clear, we’re not affiliated with this project in any way; we just think they’re really cool, and wanted to try and make them as useful as possible.  We won’t start working on this project until we have the dice in hand and see what kind of supplements have been shipped with them.  The stuff we develop will be completely 4e compatible.  Spread the word by using the Facebook, Twitter, and other icons at the end of this post!

On to the articles…

The Labyrinth had an interesting discussion on generating ability scores based upon percentiles instead of 4d6.  The most intriguing part of his system was the racial adjustments of probabilites for each stat.

Then there was Dread Gazebo (with his fancy new blog layout!) who encouraged DMs to abandon the XP budget.  This, of course, sparked some debate, and Sarah Darkmagic weighed in with a counterpoint.

Did we mention there’s a contest to win Heroes of Shadow over at A Walk in the Dark? Yup.  Go check it out if you want to win it.

On the podcast side of things, we urge you to check out the Going Last podcast.  There’s lots of miniatures talk, and non-D&D “general gaming” talk as well, so if you’re into that sort of thing, give it a listen.

Finally, The Rhetorical Gamer talked about what 4e got wrong, in his opinion.  And, to be fair, last week he also wrote about what it got right.  Check it out, and see if you agree.

Who are we missing?  Anyone?  Anyone?

Weekly Roundup – Regulator Con Edition

Well, you’ve seen the banner in the sidebar there for about a month now.  This weekend is Regulator Con, and we’ll be bringing you news, pictures from the battle interactive, and a podcast of a totally different format.  If you’re within driving distance of Gettysburg, PA, come visit, and if you’re not, stay tuned!

First up: In case you didn’t know, Wizards of the Coast premiered its Monster Builder this week for DDi subscribers.  The reception was less than warm, and A Walk in the Dark gave us a really interesting technical look into why.  I’m not a programmer, but I still found this article very informative.

And who could pass over the Dungeon’s Master article entitled: Avenger: Worst Striker Ever?  I mean, agree or disagree, just the name has you clicking the link.  You know you want to…..

If you’re looking to give your players a moral dilemma to wrestle with instead of a cave full of monsters to destory, check out Do the Ends Justify the Means over at RPG Musings.  A ton of good adventure seeds to steal there.

Greywulf’s Lair had a fun little article outlining the number of various monsters you’d need to kill to reach 1,000,000 XP (or, in other words, go from 1 to 30).  Neat.

Finally, The Fascinating World of Charles Ryan reminded us that sometimes we make bad character choices, and it’s ok for the DM to allow something more robust than a simple “retrain.”  He calls it the “First Session Rule.”  And there’s a good Star Trek reference to boot.

Whose blog did we miss this week? Leave it in the comments!