It’s the end of 2015, and I’ve released the last Adventure in Bayhaven of the year. On top of that, it’s the conclusion to the three part “Shrike Incursion” series. Does it have awesome art by Wes Hall? Why yes, yes it does. If you’ve purchased the other two parts of the series, you’ve seen the other shrike art he’s done, and this adventure introduces the Shrike Shaman (pictured below).
There’s a new adventure out today! It’s part 2 of a 3 part series I’ve titled “The Shrike Incursion.” Shrikes are evil fish-men who have invaded the bay. In the first part of the series “Empty Nets,” the kids discover that the fishermen of Bayhaven aren’t catching any fish, and eventually find that they have to explore a cave to fix the problem. Who’s to blame? Shrikes!
But the shrikes aren’t done with their mischief yet… in “The Heart of the Bay,” a water elemental appears and asks the kids for help. But how can they help it? They need to dive to the very bottom of the bay after they’ve searched a library for clues, and done a bit of shopping in town…
What’s cool about these adventures? Well, aside from some art by Wes Hall
- A weapon upgrade
- A new bonus ability for magic users
- A new magic item
- A new potion
- And stat blocks for a few new monsters, including that cool mounted shrike above
- And TWO opportunities for your party to find Treasure Map fragments!
Stay tuned for the grand finale next month!
This one falls into the “better late than never” category, as I actually released the adventure last week. It’s a fun linear plot that sends the kids all over town in search of “things that people need.”
I’m especially excited about this adventure because it features a full page color illustration by Wes Hall – there’s a sample after the jump
There’s a new Adventure in Bayhaven out! I apologize that it’s been a few weeks, but I’m in my “busy season” at work, so I haven’t had much time to write. Going forward, things should get back on schedule.
There’s a circus in town, and the kids get to explore the circus grounds, play some games, get their fortune, and check out some sideshows. But then, on their way home, the ringmaster stops them, and makes a request of them.
This adventure is unique because there are two distinct tracks. One for parties who accept the ringmaster’s request, and one for parties who decline it. And just in case you think you’re only really getting half an adventure, there are also ideas presented for using the “other half” of the adventure, by changing the premise and plot, but keeping the general mechanics.
This adventure introduces your kids to one of our contest winners: Bayhaven Center for Magical Pets, and its proprietors, Sybil-Sage and Jayden. It also introduces two new monsters – the shrike and the gromp, and for those of you collecting map fragments, there’s one in this adventure (IF your party chooses the right path!)
If you want a really cool mini for your gromp, you can get a dinosaur mini that looks a lot like a gromp at Amazon.
The newest adventure is out! Titled “Escape From The Goblin Lair,” it railroads the party into being captured by a group of goblins in the forest, and then gives them a chance to escape their imprisonment before the goblin chief returns.
This adventure is probably most like Mines of Martek, so if your kids liked that adventure, they’ll most likely enjoy this one as well. The great thing about this adventure is it could be inserted as a “side quest” in any travel narrative for the kids – i.e., they get captured while travelling to or from somewhere.
It is a very non-linear, exploratory type adventure that doesn’t really have a plot, other than trying to escape. Hopefully, your kids will relish exploring the goblin lair, and also escape in time! There is some good treasure for the kids to find, and lots of sneaking around.
The next Adventure in Bayhaven is here! In this one, the heroes are tasked with solving a mystery. Given a list of suspects, the kids have to go to some locations in town and look for clues. Each clue will eliminate a number of suspects until they are left with only one!
This adventure hands your players a fun (though simple) logic puzzle to solve, and includes some really cool art by Wes Hall that I teased last week. It also includes a piece of treasure for your players (so make sure you have the Hero Kids Equipment book!) and a super secret…thing…that your players may or may not find. Don’t worry, that last bit is not central to the adventure. So, what are you waiting for?
So, it’s been a while since I’ve written anything here, and it’s for good reason. I’ve been rather busy. Unfortunately for all the 5e aficionados out there, it hasn’t been with D&D (other than my weekly Enounters group). I’ve been working on a setting for Hero Kids, and a series of adventures to go along with it. I’ve been working really hard on putting together rough outlines (and not so rough outlines) for adventures, and I’ve also recently finished the first pass of the city map; I’m going to share that with you below.
A new Hero Kids adventure written by me was posted to Drive Thru RPG today. It is Christmas themed, but maybe not in the sense you’re thinking. It goes back to some of the Norse and Germanic traditions surrounding Christmas, including the Yuletide and Odin.
If you haven’t had the chance to get Hero Kids, now is a great time. You can introduce your kids to role playing on Christmas day, and their first adventure can be holiday themed! PLUS, if you order the adventure before December 26, email me (linky at top right – the red icon with an envelope) and I will send you a BONUS pdf with an adventure epilogue and three consumable magic items for your young adventurers. What are you waiting for??
Just a quick announcement – Hero Forge Games, the makers of the Hero Kids! RPG system have published an adventure I wrote. Entitled Fire In Rivenshore, it challenges the heroes with putting out a fire in their home village. All is not as it seems however, and the kids must find the source of the fire – and grapple with a moral dilemma at the very end. More than just a “kill the monsters and gather the treasure” adventure – this adventure could even spark discussions on “the right thing to do” with your children! Check it out on DriveThruRPG. If you haven’t played Hero Kids! yet, I highly recommend it.
I’m kind of conflicted about drawing my own dungeons for these little adventures. On the one hand, I have a lot of fun making them, and I think I’m getting better. Sketching dungeons in this style is easy and addictive. Also, when I draw my own dungeons, I can tailor its layout to the story I want to tell. On the other hand, there is a great amount of inspiration that I get from looking at someone else’s dungeon (without looking at its story) and asking, “Why is this dungeon laid out this way? What are those features for?” It’s a challenge to explain every piece of someone else’s dungeon, and a challenge I relish. In other words, the question I’m asking myself is: do I start with the story, and make the dungeon, or do I start with the dungeon and make the story? I’ve found both ways work for me, but that starting with the dungeon and making up a story about it is often more fun. Continue reading