Tag Archives: Adventures

Two Page Mini Delves: The Cave of Crystals

I have to admit that I had quite a bit of difficulty with this mini adventure. I love the map, and had some vague ideas for it, but for the longest time couldn’t quite make those vague ideas into something that was concrete and cohesive. I even consulted with Alphastream on plot ideas, as I wanted to include his flumphs in the adventure. Though you may not see his influence (beyond the flumphs, of course), I’m sure he will see how I incorporated some of his ideas. In the end, I think it came together nicely. Continue reading

Two Page Mini Delves: Escape From The Badder Warren

It’s been a while since I posted a Two Page Mini Delve. This one is from an idea I had back when I was comparing the original Gamma World adventures to their new counterparts. I’ve actually been sitting on this particular one for about a month now; I didn’t want to post it before I ran my players through it. That’s right, Sunday was the first session of my new Gamma World campaign (sort of), and it all started with them tied up in the dark with no equipment. Continue reading

Two Page Mini Delves: The Deepwood Memorial

This is my second two page mini delve (the first is here).  I may even get around to linking them as a series in my article series page.  Also, I’m working on a FAQ.  It’s not done yet, so if there are any questions, please post them in the comments.

This mini delve is an entry in a contest over at lapsus calumni that ended yesterday. I thought I would also share the map and delve here because the last mini delve seems to have been popular.

For a while I’ve been wanting to do a delve revolving around a memorial.  Memorials are common in our world, but I can’t remember my characters ever coming across one in a campaign.  They’re often made of stone or some similar durable substance, so they lend themselves to both a dungeon feel, and agelessness.  In fact, this particular memorial is so ageless as to have been forgotten by all but some long dead vandals.  Oh, and there may also be an Owlbear who has taken up residence there, though that rumor is totally unsubstantiated.  And yes, for those of you keeping track at home, that is at least three distinct levels of history in this particluar “dungeon.”  I hope you enjoy The Deepwood Memorial, especially the new curse and trap I’ve designed.

You can download the mini delve here.

Please note that if you were one of my Twitter followers who downloaded this mini delve on Sunday as a preview, I’ve made some minor tweaks since.  (That’s right, if you followed me on Twitter, you would have gotten an early look at this)

Also, it will help to have Sly Flourish’s DM Cheat Sheet handy. (We don’t like to reinvent the wheel…)

Comments and feedback are appreciated!

Two Page Mini Delves: The Crypt of Titch

This article is (potentially) part of a new series where I give experienced DMs a two page,  fully fleshed out delve that can easily be dropped into any campaign, at any level.

If you follow the Weekly Roundup, you know that I’ve mentioned the Dungeon Geomorph Dice a few times. One of the artists who contributed to the dice, Dyson Logos, has his own blog where he frequently posts hand drawn maps without any real background or adventure attached.  In fact, there are several such artists out there, drawing maps for fun.  These maps, I decided, need a purpose.  I wanted to create something small and easy for DMs to drop into their campaign, and I wanted it to be usable by as many people as possible.  (Here is the original post in which Dyson presents the map I’ve used for this delve.)

My philosophy behind the two page delve is simple: create something ultra simple that anyone can drop into their campaign.  Keep it to two pages (or less): one page holds the map, background, and room by room description, while the second page holds any stat blocks necessary.  As you will see in a moment, those stat blocks will generally only be traps or diseases, not monsters.

Here’s the semi-revolutionary part

The adventure is meant to be level agnostic, so all I’ve listed for combat encounters is the “reskin name,” monster type, and special attacks (if any) you may want to add.  Listing the monster type will allow you to steal and reskin a similar monster of the appropriate level from any of the monster manuals (or use this if you want to quickly level up something on the fly). In the future, I may include the “quick and dirty” level adjuster, but for now I want to see how it goes over.  The adventure background is vague, but complete (no, that’s not a contradiction, I swear) and contains enough gaps to fit into your setting and allow for some embellishment.  If this particular adventure is well-received, I will do more (I may even start making my own maps).

 This is a very simple delve – there are only two combats and a trap, and they are meant to be fast and furious.  The point of the delve is twofold: for the PCs to find the weapon that they are looking for, and also to discover the “dirty secret” that the father had been hiding.  I hope you enjoy; you can download the delve here.
EDIT: The PDF has been updated (8/22/11) to reflect a somewhat cleaner format, and a few small tweaks based on feedback.

This is a working project that I am actively seeking feedback on.  Please leave comments.  Is this something you would find useful?  Too vague? Requires too much DM prep?  What would you add/subtract?  What’s unclear?  Almost any feedback is welcome!