Tag Archives: Alex Schroeder

Weekly Roundup: New Oldest D20 Edition

A while back, we announced right here on the Weekly Roundup that the oldest d20 had been found. It was up for auction, made of glass, and belonged to some role playing ancient Roman. Well, an older one has been found. This one’s Egyptian. Guess the pharaohs were casting magic missile at the darkness before the cesars…

First up this week, we have a big announcement from Kobold Quarterly… that they’re closing. That may sound a bit extreme – the print magazine is closing. We wish them well, and hope this means even more quality Midgard stuff from them in the years to come. Speaking of which, they’re currently running a contest to find a writer for a new adventure.

Big Ball of No Fun talked a bit about the new Monk release for D&D Next that we saw this week. He also talked about a radical new way to deal with alignments – one that seems like it would work beautifully.

Dungeon’s Master had a fun idea to add a new dimension to your player’s roleplaying. Use bingo cards at the table. Not the kind with numbers and letters, but rather a list of things the player or character tries to do.

The Id DM had a really interesting article this week on the future of the RPG industry as it relates to the rise of digital media. Even if you’re not interested in the impact of PDFs on RPGs, there are some really interesting thoughts (and links!) in this article.

Alex Schroeder posted his own take on how to make a dungeon. For your home game, not for publication. He makes that distinction, and we think it’s important.

Hack and Slash encouraged us to contribute to the Abulafia wiki. It’s a wiki that aggregates random RPG generators. Sounds really really useful? Yeah. So we should all be contributing to it.

Finally, we posted a very rough prototype for our NaGa DeMon game (Backyard Wars) just this week, and we thought we’d point to three more prototypes that are up: John DuBoisBread and CircusesShorty Monster‘s Excitement and Adventure, and Wombat’s Gaming Den of Iniquity‘s The Domain Game. By the way, there’s a “Roll Call” on the NaGa DeMon site, if you want an idea of who else is participating.

Blast From The Past (Weekly Roundup: Reading A Night In The Lonesome October Edition)

Stuffer Shack had some great thoughts as to whether PVP in an RPG is kosher, or whether it’s bad form. Weigh in with your own thoughts in the comments their article.

Weekly Roundup: Unhallowed Grove Map Edition

So this weekend, I decided to dust off Dundjinni and whip up a quick map for Friday’s Unhallowed Grove encounter. You can find it below, and I’ve also added it to the article’s page. The article’s page includes explanations. It’s not super fancy, but then, it’s been a while since I used the program. I’m beginning to remember how easy and fun the program is, so I hope to make some more maps in the coming months.

There was a great article at The Illuminerdy this week about how to make cons more fun. Everyone needs to add the phrase to their vocabulary, so that we all have more fun at cons.

Steve Winter at The Howling Tower mused upon the random encounter. Once a staple of D&D, it has in recent editions gone away. Steve takes on what a random encounter should be, and how to make them a good part of your game.

The Dungeon’s Master this week addressed the use of torture by PCs. Also, how intimidate is not the same thing. We have also addressed this subject (from a different angle) here.

Alex Schroeder, the guy who runs the One Page Dungeon Contest, wrote up a cool little post on how he strung together some of his favorite one page dungeons from the contest to make a campaign out of them.

We haven’t linked to The Labyrinth in a while, but they’re still making some beautiful, free world maps over there!

From The Sorcerer’s Skull posted the true story of a cave that was found in North America, full of skeletons and treasure. Complete with a map just begging to be dropped into a game.

The Retro Roleplaying blog talked about why some OSR players reject improvements to the D&D system. We disagree to an extent, and feel that the author cherry picked some of his examples, but it’s still worth a read.

Finally, in Wired this month, there was a very interesting article that I think absolutely should have talked about D&D. But it didn’t. Apparently the author, Clive Thompson, doesn’t know what we do. Check it out, and here’s a quote – email the author if this sounds familiar:

Paracosms are the fantasy worlds that many dreamy, imaginative kids like to invent when they’re young. Some of history’s most creative adults had engaged in “worldplay” as children. The Brontë siblings, in one famous example, concocted paracosms so elaborate that they documented them with meticulous maps, drawings, and hundreds of pages of encyclopedic writing.

Blast From The Past (Weekly Roundup: Last Call For Dungeon Geomorph Dice Edition)

Initiative Or What? had a cool article this week on different found objects that were useful as props for their D&D game.  We especially like the idea to use novelty ice cube trays for casting 3D terrain decorations.
(5/14/11)