Tag Archives: DMG 42

Weekly Roundup: Columbus Day Edition

Tomorrow is Columbus Day. A day when we celebrate exploration and risk taking in the name of adventure, treasure, and discovery – so a great holiday for D&Ders to celebrate, even if you’re not from America. Oh, and if you have the day off, enjoy that too.

This week, Thoughtcrime Games had a very thought-provoking post on the role of story in your RPG game. How do we prepare story before the game? The answer may surprise you.

Coincidentally, The Alexandrian had an anecdote from this week as well that illustrates the Thoughtcrime Games article perfectly. Might be time to reevaluate your idea of story in RPGs…

DMG 42 started a series this week on a Megadungeon campaign he’s running. We stole some inspiration from him for our summer campaign this year, so we’ll be watching this series with interest.

Froths of 4e introduced a way to allow the creation of new magic spells through “spell research.” With the way 4e gives special powers to every class, we don’t see why this wouldn’t work for other classes too, just call it something different (e.g. “Martial Training”)

If you’re looking to try a new RPG, we were intrigued by the GM-less “Committee For The Exploration Of Mysteries” presented at This Is My Game this week. At the very least, good for a couple of one shots.

If you follow The Chatty DM on Twitter, you may have noticed that he traveled to France recently. Getting out of your day to day routine is a great way to find new plot inspirations; here are a two that he got on his travels over at Critical Hits.

On the arts & crafts front, check out Dread Gazebo‘s tutorial on making your own portable wargaming table for a couple of bucks.

Big Ball Of No Fun asks if character death and lethality are myths in all editions of the game, not just the newer ones.

Reality Refracted takes a look at the social contract around the gaming table – which tenets do you play by?

Finally, if you’re looking for something to listen to instead of read, or if you’re looking for advice on submitting pitches to Dungeon and Dragon, check out The Tome Show this week.

Blast From The Past (Weekly Roundup: Winter Is Coming Edition)

First up, if you’re looking for story ideas, check out the link posted by Risus TOTM this week. It’s a story idea generator over at the TV Tropes site. (If nothing else, this is a great way to waste even MORE time at the TV Tropes site…)

Weekly Roundup: Wayne Foundation Charity RPG Bundle Edition

In case you didn’t know, there is currently a sale of an RPG bundle going on to benefit The Wayne Foundation. By purchasing this bundle of RPGs, you’re not only getting a ton of awesome content, but you’re also benefitting a charity that is dedicated to eradicating undearage prostitution. To further entice everyone to buy the bundle and contribute to this charity, we will donate $1 for every bundle purchased, up to $1,000. Just send us the receipt from Drive Thru RPG. You can purchase this huge bundle of RPGs and RPG content (including 4e content!) from Drive Thru RPG by using this link. You can track the status of our match over on the sidebar there. 
(UPDATE: You don’t need to send us a receipt, just buy a bundle. We now have access to the total number of bundles sold.)

First up this week is not a blog article, but a fun little choose your own adventure game that we thought we’d link to in honor of the May of the Dead carnival going on over at Going Last. It places you in the middle of a zombie apocalypse.

We were pleasantly surprised to see Legend4ry DnD begin a conversion of the old school Dyson’s Delve. We’re excited to see the final product. The original Dyson’s Delve (here) was written by Dyson Logos.

With the public playtest of D&D Next coming up on May 24th, Greywulf’s Lair tackled the issue of playtesting, and what it is (and isn’t).

Every once in a while, we see an article that really sparks our imagination. DMG 42 hit the ball out of the park this week. He described a system in which worldbuilding between the DM and players was collaborative in a really hands on way. We really really want to try this.

Dungeon’s Master did a little thinking this week about the fate of the Character Builder.  Has it become as necessary as the PHB? Do you hope it sticks around?

Finally, at Cinerati this week, a mystery of gaming history was brought to our attention. Who was Gigi D’arn? Even if you’ve never heard of her, by the end of the article, you’ll probably want to figure it out…

Blast From The Past (Weekly Roundup: D&D Perfume Edition)

At-Will had a discussion of what sorts of challenges you should throw at your epic tier players.  No, not what sorts of monsters.  What sorts of challenges.  Check it out if you’re struggling with your epic tier storyline.

Weekly Roundup: Departing Player Edition

Today is the last day of play for one of my players. He’s moving on to bigger and better things, but he will be missed. He wrote up a nice epilogue for his player, and in it, he left me some huge hooks to make him a new villan in the campaign. Compelling, isn’t it, when one of the heroes turns to the dark side? How have you dealt with players leaving the campaign?

 Daily Encounter presented Goons as a new type of monster this week. They’re low HP monsters whose stat block can be written in one line.

This week on the Jennisodes podcast, the host interviewed Rob Donoghue of Evil Hat Productions and Some Space to Think. This is a great interview that runs the gamut of what projects he’s working on to his hopes for D&D Next.

DMG P. 42 presented a new way of calculating monster damage by extrapolating the damage that monsters do at first level as a percentage of average character hit points. Check out the article, and use the table for whenever you want to do brutal damage (or just all the time).

Monsters and Manuals presented some ideas for using the RPG Microscope to create a dungeon. While campaign worldbuilding applications for Microscope are obvious, applying it to a dungeon is certainly innovative.

When magic is widespread in a campaign world, what does the government do to regulate it? Troll in the Corner asked the question this week. Here’s a short piece of fiction and, at the bottom, some good questions to ask of your campaign.

Finally, if you’re looking to inject some conspiracy into your game, check out Exohuman. The stories are all modern, but with a little work, there are some great seeds there for a fantasy campaign!

Blast From The Past (Weekly Roundup: Still No Legion of Gold Edition)

Some Space to Think had two good articles this week, one on why you should be unfair to your players (sometimes), and a second clarifying what the author meant by “unfair.”  Thought provoking, and worthy of a read.
(2/27/11)

Weekly Roundup: Talon of Umberlee Edition

This past Thursday, we ran our play group through the Lair Assault “Talon of Umberlee.” We will be giving a full report in a spoilerific edition of our next podcast, but we will say that the party was successful, and also had no deaths. Not for lack of trying on our part…

 Delta’s D&D Hotspot took a really fun (and comprehensive) look at the depiction of elves through the editions of D&D. Though it doesn’t include 4e, it’s always interesting to look at the history of the game, from whatever angle.

If you’re still scrambling to get gamers on your list a cheapo gift, try out the “Rollable Greeting Card” at Doctor Techno. While the results are… unpredictable, they’re good for a laugh.

Over at DMG 42, we were encouraged to add some mystery to our dungeons, and let players figure out pieces of the story by themselves (or not!). There’s also some cool comparisons to the original DOOM, which we also have fond memories of.

 

Finally, we were pleased to see this week that the Dice of Doom podcast is back. If you haven’t checked them out yet, do it already! (And no, we don’t like beards on our dwarven women, despite what early editions of the game implied…)

Blast From The Past (Weekly Roundup: Impending Holidays Edition)

Arcane Springboard over at This is My Game talked about how receiving the Red Box from his grandparents when he was a kid was more than just the gift of a game.  Made us think about how it’s important to bring new people into the hobby, and how D&D is more than “just a game.”