I’m out of town on business this week, so I’ve asked Bogie, of the Dundjinni forums, to fill in for me. I was excited when he agreed, because every map I’ve seen of his is stunning. Below is a beautiful “one page” map for you to use in your game. It’s not actually one page, but based upon the poll I took last time, most of you won’t mind a little cutting and taping for this map. He also made a true one page encounter map for us that I will be presenting in the future. I hope you enjoy this map, and if you want to see more of his work, you can mosey on over to the forums. Continue reading
Well, the last one page encounter map was a rousing success, and I didn’t have time to finish what I was planning on doing this week… so here’s another one page encounter map!
But first, I’d like to take a quick poll. I’m wondering how much cutting and assembling people are willing to do for a print at home map. In other words, if I started making maps that you print out on two pages, cut one border off, and tape together, would you find that as useful? What about a four sheet map? Vote below. Continue reading
This article is something of a test. I often see large maps online for free, and they’re awesome, but I don’t really want to pay to have them printed out – especially if they’re not flexible enough to be used in many different situations. Paying a bunch of money for one combat map isn’t my thing. But what if the combat map was small enough to be printed out on your home printer? On a single sheet of paper? Yeah, I’d be in for that. So that’s what I’m doing. If it’s well received, I will make more. Read on… Continue reading
As promised last week, here is the full map of the Hellstrider, a replica of Fat Dragon Games’ “Sea Dragon,” done in Dundjinni.
I’ve also included it with a water background, if you’d like a more mundane ship, and a version without a grid for all you Maptool users out there. One note I will make about using it in Maptool to help DMs align the grid – the main deck is 5 wide; the mast on that deck sits in the middle of a square. The lower deck is only 4 wide, so the mast sits in between two squares. I apologize for not including more details (like cargo), but I’m currently working on a project, and didn’t have time.
This ship is a traditional “Cog,” which were primarily trading vessels used in the Middle Ages. I will spare you the rest of the interesting internet research I did; I’m sure you know how to use Google if you want to know more, or just want to look smart in front of your players. Continue reading
A few weeks ago, just before I got the chance to play in the Charm City Gameday Fourthcore Team Deathmatch, I emailed C. Steven Ross with an idea to make a deathmatch map on a ship sailing in a sea of lava. I had so much fun playing in the deathmatch that I decided to realize that map myself. Of course, I love making the deathmatch terrains, and I really believe they add something great to the deathmatch experience, so I wanted to make the map resemble something that could be made and used in a match. Continue reading