As I was making this set of Dungeon Command tiles, I kept wondering: is this the last set? I don’t have any special insight or insider knowledge, but I do know that there haven’t been any new sets announced. So for right now, I guess the answer is, yeah. I guess that’s kind of sad because I do like the game. On the other hand, I have some potentially exciting news. If you’re going to Origins, Word Boardgame Con, or Gencon this year, you can see all my Dungeon Command Hirst Arts tiles in person! I’ve sent them to one of the “learn to play” guys, and he’ll be teaching the game using the tiles. If you’re going to be at one of the cons, more specific info can be found at the end of the article. But let’s dive into what you’re really here for. The pictures… (as always, click for bigger) Continue reading
With the new Dungeon Command set coming out this week, I thought I’d write a short article on how I fit three Dungeon Command sets into one Dungeon Command box. Fair warning, however: some of my suggestions will have the purists among you gnashing your teeth and setting your computers on fire, but for the pragmatists, these techniques will work quite well. Continue reading
Earlier today, Wizards of the Coast posted my Curse of Undeath Hirst Arts tiles. I’ve decided to post some of the pictures that didn’t make it into the article, presented without comment. (If you want the comments, they’re in the WotC article – I had a lot of fun with this build, and left most of my thoughts there) As always, click to embiggify. Enjoy!
Note: The body lying on the altar is from the Reaper Minatures “Altar of Evil” set. Continue reading
Well, here we finally are. The big reveal day for the Tyranny of Goblins Hirst Arts tiles. This particular set actually took me longer than I thought it would. There were several blocks I needed that I either didn’t have ready to go or ran out of. When this happens, I end up splitting my time between casting and construction, which really slows down the process. Plus, one of the blocks I needed I could only cast one at a time, so that slowed things down even further. (Compare that to wall bricks which I can cast about 20 at a time).
This set had a few challenges for me – the two biggest were the doors and the “Temple” tile (I have an unofficial name for each of the tiles), which has steps on it. While stairs on a 2D map are no problem, when you translate to 3D, it creates an elevation issue. But more on all that later. Let’s get started, shall we? Continue reading
So I’m still on the Dungeon Command Tyranny of Goblins “bedroom” tile (as I have come to call it). Last week, we did the broken mirror, and this week we’re going to tackle the bed. (The rug was covered in this article.)
This was a quick and fun little project that I was actually able to make out of things I had lying around. I will admit that, as I was putting it together, I mused upon the overlap between what I do and what dollhouse makers do. Although I doubt most dollhouse makers know the difference between a mace and a morningstar… but maybe that’s just what I was telling myself to make me feel better… Continue reading
As I’ve said before, recreating a map that someone else has made always stretches me to get better at what I do. When someone makes a two dimensional map, they usually aren’t thinking about logistical problems that may crop up for someone recreating the map in three dimensions. So it is as I work on recreating the Tyranny of Goblins dungeon tiles. But hey, you get this cool tutorial out of it, so who’s complaining? Continue reading
If you have time to check it out, I have a guest post up on Stuffer Shack today. It’s a video tutorial on how to make modular terrain.
It’s a complete coincidence that I finished the first two sets of Dungeon Command Hirst Arts tiles on the same week that Tyranny of Goblins came out. Still, it’s a pretty convenient coincidence. Some of you may remember a few weeks ago I wrote an article on some ways to pimp out your Dungeon Command. Today I present to you the ultimate way to bring the game to life. Short of, you know, actually gathering real monsters and heading to a real dungeon. What follows are pictures of the two complete sets of Dungeon Command tiles in glorious 3D. Continue reading
It’s official. I love Dungeon Command. I got the first two boxes for free as Gencon judge’s swag (thanks Baldman Games!) and had the chance to play with my daughter on Monday. Gameplay is fairly simple, and faster than actual D&D due to somewhat simplified rules and the elimination of dice rolling. That’s right kids, monsters do a set amount of damage, and automatically hit. Players will sometimes have cards to negate all or part of a hit. Of course, there are also cards that allow players to do other cool things as well.
But I digress. This is not meant to be a review of the game (I like it! Get it! Review done.), but rather a few things you may want to supplement your warbands with to enhance gameplay a bit.
Don’t get me wrong – the game pieces included in the box are absolutely high quality. The cardboard is thick and I didn’t have any trouble popping out any of the die cut pieces. The map tiles are also thick and have a pleasant satin feeling finish on them. However, when it comes to a tactile game experience, there are things better than cardboard. (As an aside, I think that this is something Ascension got absolutely right. The little plastic jewels used for victory point counters really add a je ne sais quoi to the game.) Here are a few things that you can add to your Dungeon Command game to boost it to 11. Continue reading