Most of us have probably heard about the storm (named Sandy) that hit the east coast of the USA this past week. While we were not affected in any significant way (being far enough inland), we know of many people who were, and have seen the devastation on TV. We would like to help, even if it’s in a very small way. With that in mind, we have set up three charity auctions on Ebay to auction off the Hirst Arts dice towers that we make. All proceeds of these auctions will go directly to the Red Cross. (Ebay has it set up so that we don’t even touch the money. It goes directly to the charity.) If you’re interested in one of our really cool dice towers, and would like to help out the victims of Sandy, please bid in our auctions. They’re only up for seven days. Here is what the dice towers look like:
Since each item is handmade, each will look slightly different, but this gives you a good idea of the final product. (Differences will be minor, mostly the exact appearance of the moss around the tower.) The three auctions are there: One, Two, Three.
This week Newbie DM mused upon what the next set of reprints from WotC will be. They’re on a kick of bringing back the old stuff… what might be in the pipeline?
Greywulf’s Lair opined about the flexibility of the D&D Next Character Generation, and how many options players have… if they’d just open up a bit.
Critical Hits covered how to deal with potential bottlenecks in your game, especially tied to skill checks. Your players need to succeed, and they don’t? This article is for you.
RPG Circus asks us, “What color is that potion?” and gets on their soapbox about things that are (and aren’t) described in our games.
Dungeon Mastering is taking the spirit of November (thankfulness) and writing about why they’re thankful for D&D. The first author weighed in this week.
Finally, we’ll be posting one NaGa DeMon project a week on the roundup here, and this week, it’s the Online DM‘s project, Gods & Champions.
Blast From The Past (Weekly Roundup: One Year Old Edition)
Rules as Unwritten had some thoughts about item rarity, as well as another way to motivate your players past the 5 minute workday – ideas to make more item powers ramp up with consecutive milestones.