Tag Archives: Dungeon Mastering

Weekly Roundup: Helping Sandy Victims Edition

Most of us have probably heard about the storm (named Sandy) that hit the east coast of the USA this past week. While we were not affected in any significant way (being far enough inland), we know of many people who were, and have seen the devastation on TV. We would like to help, even if it’s in a very small way. With that in mind, we have set up three charity auctions on Ebay to auction off the Hirst Arts dice towers that we make. All proceeds of these auctions will go directly to the Red Cross. (Ebay has it set up so that we don’t even touch the money. It goes directly to the charity.) If you’re interested in one of our really cool dice towers, and would like to help out the victims of Sandy, please bid in our auctions. They’re only up for seven days. Here is what the dice towers look like:

Since each item is handmade, each will look slightly different, but this gives you a good idea of the final product. (Differences will be minor, mostly the exact appearance of the moss around the tower.) The three auctions are there: One, Two, Three.

This week Newbie DM mused upon what the next set of reprints from WotC will be. They’re on a kick of bringing back the old stuff… what might be in the pipeline?

Greywulf’s Lair opined about the flexibility of the D&D Next Character Generation, and how many options players have… if they’d just open up a bit.

Critical Hits covered how to deal with potential bottlenecks in your game, especially tied to skill checks. Your players need to succeed, and they don’t? This article is for you.

RPG Circus asks us, “What color is that potion?” and gets on their soapbox about things that are (and aren’t) described in our games.

Dungeon Mastering is taking the spirit of November (thankfulness) and writing about why they’re thankful for D&D. The first author weighed in this week.

Finally, we’ll be posting one NaGa DeMon project a week on the roundup here, and this week, it’s the Online DM‘s project, Gods & Champions.

Blast From The Past (Weekly Roundup: One Year Old Edition)

Rules as Unwritten had some thoughts about item rarity, as well as another way to motivate your players past the 5 minute workday – ideas to make more item powers ramp up with consecutive milestones.

Weekly Roundup: Open Submission Window Halfway Closed Edition

Well, if you want to submit an article idea for Dungeon or Dragon magazine, the submission window for this cycle is just about halfway closed. You have until May 31, or you’ll have to wait until October. Get on it! Oh, and check out what sorts of things they’re looking for, and what they don’t really want.

PAX East made the MTV Geek News page. Check out what they thought the hottest board games were from this year’s convention.

On Dungeon Mastering this week, Keith Baker talked about how to set up a sandbox style game. The short version? Set up “scenes” instead of dungeon rooms.

And if you were lamenting the lack of WotC podcast content, lament no more. There’s a new podcast up, where they talk about Lords Of Waterdeep, among other things.

It’s kind of weird when two bloggers, independent of one another, cover the same topic in the same week. This week, The Id DM and Steve’s Gamer Blog both covered the topic of Campaign Endings. Considering the fact that most campaigns don’t end deliberately, it’s probably something we all need to work on.

Finally, on IntWisCha this week covered the topic of “How to Fail” and how failure can make for interesting story opportunities – they answer the question, “Why would someone choose to fail on a successful roll?”

Blast From The Past (Weekly Roundup: Dungeon Geomorph Dice Edition)

Then there was Dread Gazebo (with his fancy new blog layout!) who encouraged DMs to abandon the XP budget.  This, of course, sparked some debate, and Sarah Darkmagic weighed in with a counterpoint.
(4/23/11)

Weekly Roundup: Gencon Giveaway Edition

Last week we posted Benoit’s Gencon schedule, and stated that it would be great to meet some of our readers and listeners.  However, we also wanted to give something back to you, as a way of saying “Thanks for reading and listening.”  To that end, Benoit will have something to give away to one lucky person stopping by to say “Hi.”  He took some of the leftover blocks from making the Fourthcore Deathmatch models, and built this:

To enter, you just have to find him.  Benoit will be in the Sagamore Ballroom all weekend, and will be tweeting his exact table location periodically during the weekend (and that’s the only thing he’ll be tweeting) from @bandofmisfits.  Just track him down to enter!

As a side note, Benoit will be judging for the duration of the convention.  He takes this very seriously, and a string of visitors would be a major disruption to the LFR adventures he will be running.  So if you want to talk to him, you’ll have to catch him between slots.  Otherwise, just briefly say hi, and ask how to enter the contest!

That’s enough of that; on to the articles…

Loremaster posted a very thorough article on how to build a 4e dungeon crawl.  If you want a quick summary of the article, there is a section titled “Summary: The Rules in Review” towards the bottom of the article.

With GenCon coming up, we thought you’d like to know what Glimm’s Workshop is predicting the WotC product announcements will be this year. Agree? Disagree? Comment!

Dungeon Mastering posted an article by Logan Bonner this week that goes through some basic advice on creating skill challenges for beginner DMs.  If you’re just starting out designing skill challenges, check out this article, and the related “previous installment.”

If you’re attending the GenCon speed dating event (yes, we were surprised to find out about this one too…) there’s some good advice over at Geek’s Dream Girl from a guy who got 9 matches last year.  Also note that last year there were more girls at the event than guys, and due to some last minute dropouts, some people got in with generic tickets.  That is to say, if you didn’t get a ticket, you might still be able to get in.

If you’ve been following The Dungeon’s Master poll to pick the best 4e feats, don’t miss the second round of voting!

Finally, Standard Action had a quick and easy method to create rocks as terrain pieces.  Real rocks are heavy and sometimes hard to find in the size you want.  This method is lightweight and makes a convincing looking final product.  We approve of this arts & crafts project!

We hope to see you at GenCon! Spread the word about our giveaway!