Tag Archives: Dungeon Oracle

Weekly Roundup: Plagmada Edition

Apparently, this has been on lots of people’s radar for about nine months now, but it’s only recently come to our attention: the site Plagmada.org (Play Generated Map and Document Archive). It’s an archive of hand drawn dungeons and adventures, mostly written by us gamers back when we were young gamers.  And bonus! They’re now running a Kickstarter that you can check out if you’re into that sort of thing. Either way, the archive is definitely worth browsing. Lots of nostalgia to be had. Go get some!

First up, the submission window for Dungeon and Dragon is now open – you can check out the submission guidelines for this window here.

Thoughtcrime Games is bringing their 4th Edition Worldbreakers into 13th Age. You may remember them as the At-Will guys. See how they tweaked the Worldbreaker rules for a new system.

If you’re looking for a free adventure this week, look no further than The Dungeon Oracle who posted an awesome fourthcore style adventure entitled Colossus of the Shattered Moon. It’s system neutral, so anyone can use it. Great for a one shot.

The She DM had a great guest post this week on theology in your game. In a world where many gods is normal, what does religion look like to the average person? This series aims to explore.

Dungeon’s Master had a post on collaborative dungeon design. Yes, we’ve heard about collaborative worldbuilding, and even group character creation, but dungeon design? Check it out.

Reality Refracted discussed using a prison break as a campaign starter.  How it would work, and why you should try it.

Everyone loves a good barfight, but not everyone loves the boring slugfest that sometimes results. To add a little flavor and a lot of simplicity to your next barfight, check out The Land of Nod‘s bar fight matrix.

Finally, in his WotC blog, Jester wrote about leaving room for improv, both in the setting of your game as well as the rules of your game.

Blast From The Past (Weekly Roundup: Next Few Weeks Edition)

Dungeon’s Master wrote about the 8 things they’ve learned by playing in the Encounters program.  These are good lessons for anyone just picking up the DM mantle, and good reminders for those of us who have been wearing it for a long time.