Tag Archives: Geek’s Dream Girl

Weekly Roundup: May Of The Dead Is Coming Edition

We haven’t seen a blogfest in a while. If you recall, we participated in Winter is Coming, A Night in the Lonesome October, and Got Loot. Starting this week, there will be another blogfest happening for the entire month of May. This one, entitled May of the Dead will be hosted by the guys at Going Last. As a participating blog, we got an early look at the calendar. It looks like there’s a lot of fun stuff lined up. We’ve also got three articles in the queue; keep an eye out for the first one this Friday.

The biggest news this week was the departure of Monte Cook from the D&D Next team. The announcement at his blog was short and vague, and others had thoughts as well. (The previous is, of course, only one opinion. We’re sure with a search, you’ll turn up more speculation than we care to read.)

Rules as UNWritten this week posted some thoughts about the Alchemy rules, both for the current edition and the next. Should all consumables simply be alchemical items, or is there something to be gained by categorizing some as magic?

Over at Geek’s Dream Girl we got a little advice on bringing non-gamers to the table. Great advice for that inevitable game night when you’re one short and your mom is the only one around.

Then there was the announcement this week at Larval Subjects of a new book coming out entitled Dungeons & Dragons & Philosophy. Might be worth checking out.

RPG Athenaeum is doing a lot of great work bringing true medieval  history to your D&D game. For example, this week’s article on real professions that you’ve probably never given to an NPC.

Finally, don’t forget about the two contests going on – Stuffer Shack‘s Site of the Year contest has its winner announced tomorrow, and tomorrow is also the deadline to get your One Page Dungeon in! (There’s still time. Really. It’s just a page. Get on it!)

Blast From The Past (Weekly Roundup: Gamma World Thoughts Edition)

Intwischa (like this: Int Wis Cha… get it?) posted some tips on how to run a better 4e game.  Caution: if you’re a “play by the rules” type, this article may make you angry.  Or shake your head.  That’s ok, there’s plenty to think about there, and everyone could take to heart one or two of the tips.
(4/30/11)

Weekly Roundup: Out of Town Encounters Edition

This past Wednesday, I was out of town on business. Not wanting to sit around in my hotel room, I decided to find a local D&D Encounters group to play with. Where I ended up was Showcase Comics and Games at the Granite Run Mall in Media, PA. I wanted to give a big shout out to that group because they couldn’t have been more welcoming to a “new” player. Thanks! I had a blast, and if I ever find myself in Philadelphia on a Wednesday night again, I’ll be sure to crash their party. As an aside, that’s one of the cool things about Encounters; I was able to jump right into the story with my character, even though I had never played with the group.

This week Sarah Darkmagic wrote an article on how skills have historically been presented in D&D, and what she hopes to see for them in D&D Next. (As an aside, I really hope WotC comes up with a name for the next edition soon)

Speaking of D&D Next (PLEASE announce a new name…) Obsidian Portal was at DDXP this year, and was allowed to post videos from a few of the seminars. You can find the Class Design seminar and the Future D&D Products seminar on their Vimeo site. You can also get some seminar transcripts at the ENWorld site.

Blood, Sweat, and Dice had a great article about 3D terrain. Be sure to check out the pictures of the cliff that helped him win the PAX East 2011 DM Challenge!

A Walk In The Dark went into more depth this week on the subject of attack math in 4e. This was a followup to the article we linked to in last week’s roundup by The Howling Tower. Check that one out first, if you didn’t last week.

Have you ever called the DM Hotline? Did you know that sometimes Chris Perkins answers questions? Check out this video of a couple of kids who called, and asked him some rules questions.

Stuffer Shack posted an article on where to find advice when you’re stuck. You know, besides Stuffer Shack.

Need to add some paranoia and conspiracy to your game? Look no further than Geek’s Dream Girl who delved into the topic this week. After all, not EVERYthing should be just as it seems…

Finally, there was a cool article on Fast Company this week about how Hasbro and other game companies are offering more and more of their games in digital form, as well as in a box.

Blast From The Past (Weekly Roundup: Halfhearted Edition)

Critical Hit‘s Logan Bonner took on the differences between magic items in 3e and 4e, and discussed whether he thought the changes were good, bad, or indifferent.  Considering the fact that he’s a designer over at WotC, and worked on the Adventuer’s Vault, this is a must read.
(1/23/11)

Weekly Roundup: Gencon Giveaway Edition

Last week we posted Benoit’s Gencon schedule, and stated that it would be great to meet some of our readers and listeners.  However, we also wanted to give something back to you, as a way of saying “Thanks for reading and listening.”  To that end, Benoit will have something to give away to one lucky person stopping by to say “Hi.”  He took some of the leftover blocks from making the Fourthcore Deathmatch models, and built this:

To enter, you just have to find him.  Benoit will be in the Sagamore Ballroom all weekend, and will be tweeting his exact table location periodically during the weekend (and that’s the only thing he’ll be tweeting) from @bandofmisfits.  Just track him down to enter!

As a side note, Benoit will be judging for the duration of the convention.  He takes this very seriously, and a string of visitors would be a major disruption to the LFR adventures he will be running.  So if you want to talk to him, you’ll have to catch him between slots.  Otherwise, just briefly say hi, and ask how to enter the contest!

That’s enough of that; on to the articles…

Loremaster posted a very thorough article on how to build a 4e dungeon crawl.  If you want a quick summary of the article, there is a section titled “Summary: The Rules in Review” towards the bottom of the article.

With GenCon coming up, we thought you’d like to know what Glimm’s Workshop is predicting the WotC product announcements will be this year. Agree? Disagree? Comment!

Dungeon Mastering posted an article by Logan Bonner this week that goes through some basic advice on creating skill challenges for beginner DMs.  If you’re just starting out designing skill challenges, check out this article, and the related “previous installment.”

If you’re attending the GenCon speed dating event (yes, we were surprised to find out about this one too…) there’s some good advice over at Geek’s Dream Girl from a guy who got 9 matches last year.  Also note that last year there were more girls at the event than guys, and due to some last minute dropouts, some people got in with generic tickets.  That is to say, if you didn’t get a ticket, you might still be able to get in.

If you’ve been following The Dungeon’s Master poll to pick the best 4e feats, don’t miss the second round of voting!

Finally, Standard Action had a quick and easy method to create rocks as terrain pieces.  Real rocks are heavy and sometimes hard to find in the size you want.  This method is lightweight and makes a convincing looking final product.  We approve of this arts & crafts project!

We hope to see you at GenCon! Spread the word about our giveaway!

Weekly Roundup – Happy GM Day Edition

Happy (belated) GM day everyone! It was on March 4th, in case you missed it; the anniversary of Gary Gygax’s passing.  Get your GM something nice, they work hard so you can have fun.  Now, read some articles. 

Ever since we started podcasting, we’ve begun to pay attention to some of the other D&D podcasts out there.  This week on The Tome Show, they discussed Gamma World.  This was especially timely for me, since I finally received my copy of Leigon of Gold.  Huzzah!

Speaking of which, Buccaneer’s Guild had a fun unboxing video and review of Legion of Gold.  You know… for those of you still contemplating getting it.

Geek’s Dream Girl had a fun article about dealing with PC death.  Good information there for new DMs, or you sissy DMs out there who have never killed a character.  (@TheAngryDM ‘s words, not mine.)

Over at The Dungeon’s Master, there were a couple of articles on designing an encounter that can’t be beat.  There’s a fine line between a really really hard encounter and one that just can’t be beat, so walk it carefully. (We realize there’s a lot of controversy over whether it’s ok to do this or not, so bring your opinions to their comment section!)

Stuffer Shack had a three part series on gaming at conventions, which we’re big fans of.  Dixon Trimline handled the subject well, and we suggest checking out all three parts.

Finally Trollish Delver had a bite sized article comparing “heroes” in original D&D to 4th edition heroes.  Where do you stand?  Do you like the way 4e handles PCs or OD&D better?

Did we overlook the best article of the week?  Leave us a link in the comments!

Weekly Roundup – Finished Sea Maiden Edition

Well, it’s been several months in the making, but I finally finished the Sea Maiden.  It took longer than I expected, but I also wasn’t working on it as intently as I would have liked.  Article and pictures to come soon, though we’re more focused on the “Where to get Gamma World minis” articles at this point.  So what went on in the blogosphere this week?  Read on…

Sly Flourish had a great article on using the 5×5 method to design NPCs.  It was originally meant to help design adventure hooks, but we think this is an innovative new use for the technique.  Not only do you get some cool NPCs, but you have some hooks already built in!

Three separate blogs talked about the speed of a gaming session, and all three came at the discussion from different angles. Some Space to Think talked about RPG game pacing in general – how to make sure there are no lulls in your game.  Arcane Springboard over at This is My Game made an argument for doing away with ongoing damage to speed up combat, and The Dungeon’s Master had general tips to speed up combat.

Ben’s RPG Pile reviewed the new set of Dwarven Forge wicked additions.  Check it out; his articles always have nice pictures to illustrate the subject at hand.

Board Enterprises had some interesting thoughts about whether or not you should map out locations in your campaign.  While a definitive solution to the problem was not presented, it certainly gave us something to think about.

Bartoneous over at Critical Hits had another great Architect DM article.  We recommend you go check it out, if only to find out the answer to the question “How much damage can your average structure really take before collapsing? Assume barbarian w/axe, not explosives.”

Finally, over at Geek’s Dream Girl, there was a great article on using all 5 senses when you describe a scene for your PCs.  Great advice in here, and something we’ve been thinking about for a while now.  Theory is good, of course, but putting it into practice is better.

Shameless plug time! Add a link to your blog in the comments!

Weekly Roundup – Daylight Savings Time Edition

Well, this week was a whole hour longer thanks to Daylight Savings Time, so you know what that means – it means we had a whole extra hour to scour the net and find blog articles that would interest you, our faithful readers. Actually, now that we think about it, we mostly spent that extra hour sleeping. So maybe you shouldn’t expect anything spectacular or out of the ordinary. Let’s get to it.

Geek’s Dream Girl started the discussion of paper vs. computerized character sheets at the table.  Our take?  Don’t bring your computer to the game, or you may find your character has a target on his back that’s very attractive to ALL the monsters.  Just sayin’

Yax did a guest post over at Critical Hits about body language at the gaming table.  Not only did we find this article entertaining (check out the illustrations) and informative, it was on a subject that isn’t usually addressed in gaming blogs.  We give it two thumbs up; a must read for all.

Sarah Darkmagic got us thinking about other dice systems in her blog about the Dragon Age RPG.  This subject really sparked our interest; we’re pretty sure it was addressed a while ago on some other blogs, but we have what is hopefully a new take that we’ll be writing about soon.

We also saw an article over at Evil Machinations that’s the start of a series on turning adventure seeds (i.e., other people’s ideas) into adventures.  This is one we’ll be keeping an eye on, and suggest you do the same.

Finally, RPG Circus had a short article that we really enjoyed about using mind mapping to put campaign ideas on paper.  It’s a great technique for getting all the ideas and connections in your campaign (or just in an encounter) out of your brain and onto paper.  You should try it sometime!

That’s all we had time for this week, extra hour notwithstanding.  See you next week, when we’ll have more article goodness from the D&D blogosphere!!

Did we miss the killer article you posted this week? Post shameless plugs for your blog in the comments!