Tag Archives: Hirst Arts

Fourthcore Team Deathmatch Terrain: Run!

With Gencon coming up this week, it’s time to post the three Fourthcore Team Deathmatch arenas I made for the tournament of champions this year. We’re going to start with the final map because it’s kind of simple, tomorrow is the Mortal Kombat arena, and on Wednesday, you’ll get to see The Vault of the Spider Queen. Continue reading

Dungeon Command Hirst Arts Tiles: Blood of Gruumsh

featuredAs I was making this set of Dungeon Command tiles, I kept wondering: is this the last set? I don’t have any special insight or insider knowledge, but I do know that there haven’t been any new sets announced. So for right now, I guess the answer is, yeah. I guess that’s kind of sad because I do like the game. On the other hand, I have some potentially exciting news. If you’re going to Origins, Word Boardgame Con, or Gencon this year, you can see all my Dungeon Command Hirst Arts tiles in person! I’ve sent them to one of the “learn to play” guys, and he’ll be teaching the game using the tiles. If you’re going to be at one of the cons, more specific info can be found at the end of the article. But let’s dive into what you’re really here for. The pictures… (as always, click for bigger) Continue reading

Dungeon Command Hirst Arts Tiles: Curse of Undeath

Earlier today, Wizards of the Coast posted my Curse of Undeath Hirst Arts tiles. I’ve decided to post some of the pictures that didn’t make it into the article, presented without comment. (If you want the comments, they’re in the WotC article – I had a lot of fun with this build, and left most of my thoughts there) As always, click to embiggify. Enjoy!
Note: The body lying on the altar is from the Reaper Minatures “Altar of Evil” set. Continue reading

Dungeon Command Hirst Arts Tiles: Tyranny of Goblins

Well, here we finally are. The big reveal day for the Tyranny of Goblins Hirst Arts tiles. This particular set actually took me longer than I thought it would. There were several blocks I needed that I either didn’t have ready to go or ran out of. When this happens, I end up splitting my time between casting and construction, which really slows down the process. Plus, one of the blocks I needed I could only cast one at a time, so that slowed things down even further. (Compare that to wall bricks which I can cast about 20 at a time).

This set had a few challenges for me – the two biggest were the doors and the “Temple” tile (I have an unofficial name for each of the tiles), which has steps on it. While stairs on a 2D map are no problem, when you translate to 3D, it creates an elevation issue. But more on all that later. Let’s get started, shall we? Continue reading

Dungeon Command Hirst Arts Tiles

If you have time to check it out, I have a guest post up on Stuffer Shack today. It’s a video tutorial on how to make modular terrain.

It’s a complete coincidence that I finished the first two sets of Dungeon Command Hirst Arts tiles on the same week that Tyranny of Goblins came out. Still, it’s a pretty convenient coincidence. Some of you may remember a few weeks ago I wrote an article on some ways to pimp out your Dungeon Command. Today I present to you the ultimate way to bring the game to life. Short of, you know, actually gathering real monsters and heading to a real dungeon. What follows are pictures of the two complete sets of Dungeon Command tiles in glorious 3D. Continue reading

Fourthcore Team Deathmatch Terrain: Court of the Storm Lord

Click any pic for big version

You may recall that last year I made some terrains for the Gencon Fourthcore Team Deathmatch. This weekend will be my first deathmatch as a participant, so I thought I’d make a terrain that I’d actually get to use. I’ll be at the Charm City Gameday, and the three maps we’ll be using are Slaughterhouse, Citadel, and Court of the Storm Lord.

I made Slaughterhouse for Gencon last year. I also made Citadel, though the current version is different than the one I made. However, Court of the Storm Lord was totally new to me, and the map looked do-able and intriguing, so I decided to bring it to life. Continue reading

My First Custom Mold Experience: Disaster Ensues

I am aware that not everyone who reads this blog likes to make terrain as much as I do. I am also aware that many (most?) of you don’t even own Hirst Arts molds. That’s cool. I try and keep the arts & crafts stuff easy and attainable because that’s how I like my projects. Plus I’m hoping someone tries one of my easy projects, and discovers how much fun, and how much awesome, terrain is.

So that’s usually. Usually the projects I talk about are not complicated or “advanced.” However, today I am going to talk about an advanced project I did, and where I screwed up. I apologize to those of you who are not interested in the subject; perhaps some sense of Schadenfreude will keep you reading. I promise to try and  make it as entertaining as possible. Continue reading

Dungeon Accessories: Trapped Corridor

This post is part of a series where we show how to make 3D dungeon accessories for your game. If you don’t use 3D props, we always include a list of ways to use the dungeon feature in your game, even if you don’t use the physical piece. You can check out the whole series in the menu bar link, above.

This hallway looks weird...let the rogue go first.

I’ve been following, with great interest, Project Red Rover over at Ben’s RPG Pile for the past few months. He’s recreating the 4e adventure Pyramid of Shadows in Hirst Arts blocks. A few weeks ago, he posted instructions for a trapped corridor using the Egyptian blocks. The idea is that a PC moves past a certain point in a corridor, and a wall drops out of the ceiling behind them, cutting them off from the rest of the party. I thought the idea was brilliant and easy to make. I wanted to re-create it with the Gothic Stone molds, using my corridor creation style. Continue reading

Hirst Arts Buyer’s Guide Part 2: What Else Do I Need?

A few months ago, I posted an article that was meant to be a guide for those of you considering Hirst Arts casting molds for making your own 3D dungeon tiles. That article only talked about which molds to buy. While buying two or three molds is much cheaper than a set of Dwarven Forge, I thought I should list all the other items needed in casting your own blocks to give the big picture of how much it all costs. Even considering the cost of these extra items, I think you still come out ahead, as most of these things are one-time purchases. I’ve tried to make this list complete, even including items that you most likely already have on hand. Continue reading