Tag Archives: Jennisodes

Weekly Roundup: Kickstarter Fatigue Edition

I’m not sure what it is or why, but I’ve had some Kickstarter fatigue lately. Perhaps it’s because it seems like everybody and their brother has  Kickstarter that I “really need to support.” Not that the projects aren’t cool, because most of them are. I’m just a little burnt out on it. So I’ll be staying away for a while, maybe until some of the stuff I’ve already supported actually comes in. :-)

First up, I HAVE to mention the Deck of Many Things for Gamma World that was posted at Conversations and Other Words this week. The art was done by Wes Hall, and we mentioned that some was leaked on Twitter a few weeks ago. The rules were written by Michael Robles. Now you can get the whole deck, and rules, for free. Awesome!

This week, Nearly Enough Dice blogged about using new systems for one-shots. A great way to try a new system without committing to an entire campaign.

Blog of Holding talks about why 2nd Edition is due for a comeback. Agree or disagree, some interesting thoughts here.

RPG Musings makes a case for using maps and minis in D&D Next. I certainly love minis and maps, and have also used theater of the mind, but couldn’t imagine (see what I did there) eschewing maps and minis altogether.

Tao of D&D posted a cool list of adventure hooks that relates to some current events in the far east. I love the idea of using real events as jumping off points to in game story arcs.

One Inch Square continued his “Dungeon Command By The Numbers” series by analyzing Tyranny of Goblins. Perhaps I will get to play Kato in Dungeon Command some day…

If you’re looking for a really cool dungeon map, look no further than Crypt Thing. Looks like this is just level one folks, so there’s sure to be more of these awesome maps.

Finally, Jennisodes is running a contest – win a copy of Eaten By Zombies. Just enter your email address on her blog (on the sidebar). And while you’re at it, check out her interview with Robin D. Laws!

Blast From The Past (Weekly Roundup: Hirst Model On Ebay Edition)

Have kids? Young kids? Maybe it’s time you let your 4 year old DM! That was the gist of the article at Kids Dungeon Adventure this week. 

Weekly Roundup: Post Charm City Gameday Edition

Yesterday I attended the Charm City Gameday in Maryland. In the morning, I learned (and played!) the Dresden Files RPG, and in the afternoon, I participated in my first ever Fourthcore Team Deathmatch. Both were awesome and fun in their own very different ways, but the one constant was the friendliness of the players, GMs, and even the store staff. I will definitely be attending the next one, and perhaps I’ll see you there! (In case you’re wondering, my team lost the deathmatch; we’ll be discussing more details surrounding that in the next podcast…)

Robot Viking brought to our attention the latest Legends & Lore article which outlines one of the most exciting new developments for D&D Next. We can’t wait to see how this works. It simplifies the system in a very positive way.

We also have a non-traditional link for you this week – a really cool graphic entitled “This is an Adventure” by Tim Denee. See if you can guess which class would be carrying which kit of items (or just admire the art).

Jennisodes announced the Gencon Social this week. It’s a chance to meet and mingle with other gamers and a whole slew of podcasters. If you’re going to be there, check it out.

Speaking of conventions, check out a few of the seminars that were recorded from Origins this year. There’s the gaming and social media seminar, and the designing in public. Both included Tracy, a designer for Sand and Steam Productions.

If you want to know what some old-school D&D players think of D&D Next, you should check out the thoughts posted by Greyhawk Grognard this week. These sentiments (cautious optimism) seem to be the norm in the OSR community.

Geek Ken proposed a few ideas on how he intends to tweak the Advantage and Disadvantage mechanic when he gets a chance to playtest D&D Next. We look forward to the verdict.

Finally, on the non-D&D-yet-still-nerd-related front, we have a list of 13 books that every nerd should read over at Critical Hits. Agree or disagree, it’s worth checking them out. Of the library. (see what I did there?)

Blast From The Past (Weekly Roundup: How We Find Our Articles Edition)

Paul from Blog of Holding posted an amazing graphic depicting all the monsters in MM1 by level and environment.  We can’t imagine how much time this took…

(Editor’s Note: You can now buy this graphic as a poster as well as the “Dungeon Generator as a Dungeon” poster at the site. I own both, and highly recommend!)  


Weekly Roundup: Departing Player Edition

Today is the last day of play for one of my players. He’s moving on to bigger and better things, but he will be missed. He wrote up a nice epilogue for his player, and in it, he left me some huge hooks to make him a new villan in the campaign. Compelling, isn’t it, when one of the heroes turns to the dark side? How have you dealt with players leaving the campaign?

 Daily Encounter presented Goons as a new type of monster this week. They’re low HP monsters whose stat block can be written in one line.

This week on the Jennisodes podcast, the host interviewed Rob Donoghue of Evil Hat Productions and Some Space to Think. This is a great interview that runs the gamut of what projects he’s working on to his hopes for D&D Next.

DMG P. 42 presented a new way of calculating monster damage by extrapolating the damage that monsters do at first level as a percentage of average character hit points. Check out the article, and use the table for whenever you want to do brutal damage (or just all the time).

Monsters and Manuals presented some ideas for using the RPG Microscope to create a dungeon. While campaign worldbuilding applications for Microscope are obvious, applying it to a dungeon is certainly innovative.

When magic is widespread in a campaign world, what does the government do to regulate it? Troll in the Corner asked the question this week. Here’s a short piece of fiction and, at the bottom, some good questions to ask of your campaign.

Finally, if you’re looking to inject some conspiracy into your game, check out Exohuman. The stories are all modern, but with a little work, there are some great seeds there for a fantasy campaign!

Blast From The Past (Weekly Roundup: Still No Legion of Gold Edition)

Some Space to Think had two good articles this week, one on why you should be unfair to your players (sometimes), and a second clarifying what the author meant by “unfair.”  Thought provoking, and worthy of a read.