Tag Archives: Jester

Weekly Roundup: Plagmada Edition

Apparently, this has been on lots of people’s radar for about nine months now, but it’s only recently come to our attention: the site Plagmada.org (Play Generated Map and Document Archive). It’s an archive of hand drawn dungeons and adventures, mostly written by us gamers back when we were young gamers.  And bonus! They’re now running a Kickstarter that you can check out if you’re into that sort of thing. Either way, the archive is definitely worth browsing. Lots of nostalgia to be had. Go get some!

First up, the submission window for Dungeon and Dragon is now open – you can check out the submission guidelines for this window here.

Thoughtcrime Games is bringing their 4th Edition Worldbreakers into 13th Age. You may remember them as the At-Will guys. See how they tweaked the Worldbreaker rules for a new system.

If you’re looking for a free adventure this week, look no further than The Dungeon Oracle who posted an awesome fourthcore style adventure entitled Colossus of the Shattered Moon. It’s system neutral, so anyone can use it. Great for a one shot.

The She DM had a great guest post this week on theology in your game. In a world where many gods is normal, what does religion look like to the average person? This series aims to explore.

Dungeon’s Master had a post on collaborative dungeon design. Yes, we’ve heard about collaborative worldbuilding, and even group character creation, but dungeon design? Check it out.

Reality Refracted discussed using a prison break as a campaign starter.  How it would work, and why you should try it.

Everyone loves a good barfight, but not everyone loves the boring slugfest that sometimes results. To add a little flavor and a lot of simplicity to your next barfight, check out The Land of Nod‘s bar fight matrix.

Finally, in his WotC blog, Jester wrote about leaving room for improv, both in the setting of your game as well as the rules of your game.

Blast From The Past (Weekly Roundup: Next Few Weeks Edition)

Dungeon’s Master wrote about the 8 things they’ve learned by playing in the Encounters program.  These are good lessons for anyone just picking up the DM mantle, and good reminders for those of us who have been wearing it for a long time.

Weekly Roundup: Tyranny Of Goblins Is Coming Edition

This week the new Tyranny of Goblins Dungeon Command set comes out! Guys, this is a really fun game. I hope you’ve overcome all the lame excuses you have for not trying it. There are plenty of reviews online and the overwhelming majority are positive. Go get it! (By the way, Amazon won’t have it for two more weeks. But by then, you’ll be behind the constructed deck curve…) And if you can’t even wait until Tuesday for a shot of DC, check out the most recent Design and Development article.

With D&D Next on everyone’s radar, it seems as though everyone is also looking to start a new campaign. Yes, you could port something you’ve already created, but you can also begin with a new world as well. Jester has started a new series on worldbuilding on his WotC blog. The first two parts are up, and you can check out the first one here.

 Ars Technica posted a much-discussed (on Twitter, anyway) article with thoughts on D&D Next. Agree or disagree, this one’s worth a read.

And speaking of Next, Dave over at Critical Hits posted some thoughts on Themes, Specialties, and Backgrounds (oh my). Are they too much? Is there redundancy that could be streamlined?

With the next Dungeon and Dragon submission window set to open soon, you may want to check out some thoughts on submissions over at A Man’s Brain Attic. Namely feedback received for a submission that was eventually rejected.

In other news, the new Lair Assault is out, called Kill The Wizard. (Don’t know if the title is a spoiler or not). If you’re at a loss for what type of character to bring, check out the character creation thoughts over at Dungeon’s Master.

Last week, we posted some articles by Some Space To Think regarding skills. If you enjoyed them, you may want to read another followup article by another blogger – Steven Long.

We know con season is over, but for all you single guy geeks out there, Geeky Hostess posted some great advice on how to approach fem-geeks. (Just made that word up)

Finally, have you ever wondered if there was a playtest of the original D&D? Of course there was, but until now, the playtest version was undiscovered. Playing At The World posted an uncovered document that may just be that undiscovered playtest version. Also, check out the author’s book by the same name. (Geek Dad interview with the author here.)

Blast From The Past (Weekly Roundup: Site Of The Month Edition)

Tomorrow, we’ll be recording a new episode of Level Up where we’ll be discussing the new Neverwinter themes. With that in mind, we thought we’d link the article at Dungeon’s Master “Giving Character Backgrounds and Themes Teeth.”

Weekly Roundup: DnDpr Edition

If you haven’t seen it yet, you should check out the new DnDpr Tumblr, which is a spoof on NPR. So public radio from a high fantasy point of view. It’s pretty funny, and we hope to hear a lot more from these guys in the future. On to the articles…

First up this week, we have a great feel good story that made us smile. If someone tells you gaming is a waste of time, just point them to this story from Breakfast for Owlbears.

Neuroglyph Games had a great article on how the new bounded accuracy rules will change the game. Some great thoughts, and even a little bit of D&D history.

In case you hadn’t heard, there is going to be a new D&D movie released on the SyFy channel titled “The Book of Vile Darkness.” After seeing the trailer, Randall over at This Is My Game posted his thoughts (including what they should have made).

IntWisCha wrote an article this week that responds to the contention that you’re not roleplaying if you’re using disassociated mechanics. Don’t worry if you don’t know what that is… there’s an explanation.

It’s no secret that WotC is planning on making the rules of D&D Next modular. It’s being touted as a feature. Well, this week Jester made a pretty comprehensive list of optional rules modules that he hopes to see.

Starting a new campaign sometime soon? Did your character just die, and you need to make a new one? Check out the advice Reality Refracted gave on creating character backstory.

The Douchey DM had a great idea for making a better DM screen. When you’re familiar with the rules, what do you use that real estate for? Try this, and see how your game goes.

Finally, The She DM posted a short article with her thoughts about how the loss of interrupts in the current D&D Next rules has made the game worse for her. We’d tend to agree, and (on the podcast) have often spoken about how interrupts engage players even when it’s not their turn.

Blast From The Past (Weekly Roundup: Beyond the Stat Block Edition)

NewbieDM had a guest article on making flying stands for minis.  We’ve been thinking about doing this very thing for a while now (even have the extendable “antennas” sitting around here somewhere), so it was nice to see a tutorial to save on trial and error.  These look really good!

Weekly Roundup: Tweet RPG Edition

If you’re one of those people who sometimes wonder what Twitter is “for,” then perhaps this is right up your alley – it’s an RPG game that is being run on Twitter for whomever wishes to take part. It’s called Tweet RPG, and players collectively control a single character by following the story and voting on next actions. Catch up on the story, get a Twitter account, and dive in! And while you’re at it, follow us on Twitter too…

Over at Blog of Holding, there was an article about some designers’ comments trying to allay fears about 2nd edition D&D. Some sounds familiar; be sure to read the comments as well for a good dialogue. It’s also interesting to note that we saw a lot of the same fan comments in the magazines when D&D moved to 3rd edition.

At his WotC blog, Jester talks about what the playtest process is. This is a good companion article to the one we linked to at Greywulf’s Lair a few weeks ago.

Geek Native had a cool infographic this week about the history of dice. It includes a d20 from Roman times, a d12 from Egyptian times, as well as lots of other dice related archaeological finds.

There was a great post at ENWorld this week about how to run a great convention game. With “Con Season” coming up, this post couldn’t be more timely.

Frivology tackled the thorny subject of sexism in gaming. While this subject has tons of diverse viewpoints, it’s always interesting to hear a female’s point of view (especially in a hobby dominated by males).

Finally, speaking of ladies in the hobby, over at Character Generation Liz waxes philosophical about not feeling “geek enough.”

Blast From The Past (Weekly Roundup: 100th Post Giveaway Edition)

Over at his own blog, Geek Ken asked an important question that deserves an answer: Where is the WotC support for Gamma World? 

Weekly Roundup: Did The Roman Empire Play D&D Edition

How old is D&D? Almost 40 years, right? Hmmm… think again. It seems the Roman Empire may have invented the d20. So, ok, maybe it wasn’t used for D&D, but it’s pretty cool to think that the d20 has been around since at least the Roman Empire. Which gets our imaginations going… what WAS it used for? (via Going Last)

There’s some news out about the upcoming Pathfinder MMO over at Geek Related that doesn’t sound too promising. In an MMO world dominated by WoW, how do you make your product different enough to stand out, while still making it something people want to play?

Troll in the Corner had a great suggestion to track what’s going on in your campaign, while at the same time gauging what plot hooks your players are interested in. Called “Big Open Questions,” it’s worth a read if you’re not sure what direction your game should go in next.

Next time you’re in need of a really quick random room, check out the two part table from Gamer Assembly. First, you get a room type, then one defining feature in that room. It’s that simple. Give it a try!

Of course, one thing that also might be in such a room is a Pink Dragon. That’s right. A Pink Dragon, complete with sparkles and rainbows. You know you want to click through…. (via That Robed Guy)

For all the old school Gamma World fans out there, the news out of D&D Nexus is good. Metamorphosis Alpha (Gamma World’s predecessor) is back in print at LuLu.

RPG Athanaeum gave us some ideas on how to “reverse engineer” 4e modules to be more like first edition adventures.

Over at the WotC community blogs, Wrecan introduced three additional pillars of D&D (the original three are Combat, Exploration, and Roleplaying), and Jester waxed philosophical on rules for roleplaying.

Finally, Twitter was abuzz this week with everyone’s “Fourthcore Villan Name.” Find out yours at Save Vs. Death‘s name generator.

Blast From The Past (Weekly Roundup: Postponed Game Edition)

Icosahedrophilia (say THAT five times fast…) had a very interesting article on the history of miniatures in D&D.  Specifically, how the rules, as written, supported (or didn’t support) the use of miniatures on a battle map.  Good read, even if you’re only interested in the general history of D&D.
(2/6/11)