Tag Archives: Kobold Quarterly

Weekly Roundup: New Oldest D20 Edition

A while back, we announced right here on the Weekly Roundup that the oldest d20 had been found. It was up for auction, made of glass, and belonged to some role playing ancient Roman. Well, an older one has been found. This one’s Egyptian. Guess the pharaohs were casting magic missile at the darkness before the cesars…

First up this week, we have a big announcement from Kobold Quarterly… that they’re closing. That may sound a bit extreme – the print magazine is closing. We wish them well, and hope this means even more quality Midgard stuff from them in the years to come. Speaking of which, they’re currently running a contest to find a writer for a new adventure.

Big Ball of No Fun talked a bit about the new Monk release for D&D Next that we saw this week. He also talked about a radical new way to deal with alignments – one that seems like it would work beautifully.

Dungeon’s Master had a fun idea to add a new dimension to your player’s roleplaying. Use bingo cards at the table. Not the kind with numbers and letters, but rather a list of things the player or character tries to do.

The Id DM had a really interesting article this week on the future of the RPG industry as it relates to the rise of digital media. Even if you’re not interested in the impact of PDFs on RPGs, there are some really interesting thoughts (and links!) in this article.

Alex Schroeder posted his own take on how to make a dungeon. For your home game, not for publication. He makes that distinction, and we think it’s important.

Hack and Slash encouraged us to contribute to the Abulafia wiki. It’s a wiki that aggregates random RPG generators. Sounds really really useful? Yeah. So we should all be contributing to it.

Finally, we posted a very rough prototype for our NaGa DeMon game (Backyard Wars) just this week, and we thought we’d point to three more prototypes that are up: John DuBoisBread and CircusesShorty Monster‘s Excitement and Adventure, and Wombat’s Gaming Den of Iniquity‘s The Domain Game. By the way, there’s a “Roll Call” on the NaGa DeMon site, if you want an idea of who else is participating.

Blast From The Past (Weekly Roundup: Reading A Night In The Lonesome October Edition)

Stuffer Shack had some great thoughts as to whether PVP in an RPG is kosher, or whether it’s bad form. Weigh in with your own thoughts in the comments their article.

Weekly Roundup: Tyranny Tile Time Lapse Edition

A couple of weeks ago, I posted pictures of the Tyranny of Goblins Hirst Arts tiles I made. I decided to make a time lapse video while I was making the “Temple” tile, but hadn’t had a chance to compile it until this week. You can see me putting a tile together from start to finish (minus painting and basing) in about 5 minutes:


 

If you’d like to see more time lapse stuff from me, let me know what you’d like to see in the comments below!

Over at Chameleon this week, we have some tips on game prep. It’s always good to see different perspectives.

The Midgard campaign setting continues to make waves. i09 had a spotlight this week, and Tabletop Gamer had an interview.

If you’ve always played PCs and NPCs as good or evil, and want to add some more gray to your campaign, check out the morally ambiguous character backgrounds at Dread Gazebo this week. For D&D Next.

Temple of Demogorgon wonders if he’s disenchanted with dungeons as an adventure setting because he’s a grown up now.

At Kobold Quarterly we have a new look at what “Post Apocalypse” really means.

Dyson’s Dodecahedron is posting new maps again. Someone do something cool with this!

Finally, Neuroglyph Games gave us some ideas for level draining.

Blast From The Past (Weekly Roundup: Shameless Plea For Votes Edition)

Some Space to Think had an excellent article analyzing why you don’t see enough role playing in your game. You may be surprised at the answer.

Weekly Roundup: D&D Next Playtest Is Here Edition

So, the D&D Next playtest is here, and that’s what everyone is excited about. We’ve tried it out as well, and will save our thoughts for a podcast or article or something. Also, we thought we’d evidence our receipt to the Wayne Foundation for the RPG Charity Pack Match we did:

Speaking of the playtest, a lot of people have blogged about it (predictably), but one of the coolest articles we saw this week was from The Online DM. He analyzed the math behind “advantage” in D&D Next (if it stays as published in the playtest…)

At Fearless DM we have some thoughts about lessons learned from 4e, and a followup article in response to one of the comments. It’s always great to see bloggers interacting with their audience.

Of course, Geek Dad over at Wired.com interviewed Mike Mearls, so that’s one you’ll want to check out. They talk about the playtest, as well as the direction D&D Next is probably headed.

Not to be outdone, Kobold Quarterly also interviewed Mike Mearls

And finally, Big Ball of No Fun had a great article on using Lords of Waterdeep as a plot generator. This is a great idea, and worth a look, especially if you’ve hit a little writer’s block.

Blast From The Past (Weekly Roundup: Finished Mini Edition)

Age of Ravens had a thought-provoking article on when a player should reveal their character’s back story, and more importantly, secrets.
(5/28/11) 

 

Weekly Roundup: New Homebrew Campaign Edition

This coming weekend, our group is going to be starting a new 4e homebrew campaign. A little Greyhawk, and a little special ops, we’re pretty excited to get going on it. If you want to hear more, stay tuned for our next podcast, hopefully going up sometime this week.

Kobold Quarterly posted its first article by WotC alum Steve Winter this week. He talks about lethality in D&D, and whether you should expect your character to survive until level 30. If you want more of Steve’s musings, he has his own blog at Howling Tower.

About a month ago, we posted an article on making an interesting solo in 10 seconds. Extended Rest tried the technique and blogged about it. See how it turned out!

If you’ve ever played one of those old school “text adventure” computer games, you’ll enjoy the Exits Are project. While not an RPG, per se, it’s very RPG-ish, and very cool.

Blog of Holding wrapped up its series “Playing D&D With Mike Mornard.” Check out all seven parts, they’re all good. (Mike Mornard played in Gary Gygax’s D&D game, as well as Dave Arneson’s)

What do you do when a party goal could be accomplished most easily by a single character? The Dungeon’s Master tackled the question this week.

If you’ve played Revenge of the Iron Lich, be sure to head over to Save vs. Death to leave your first impressions and memories. RotIL turned 1 this week!

Finally, check out the new animated webseries from ENWorld called “The Perturbed Dragon.” The prologue is currently up for your viewing pleasure.

Blast From The Past (Weekly Roundup: Who Wins The Free Book Edition)

The Hopeless Gamer had an amazing guest post detailing how to make a ravine for your miniature game terrain.  Say it with me: Arts…..And…..Crafts!!!

Weekly Roundup – Big Week for WOTC Edition

Well, everyone over at Wizards of the Coast must have been running around like the proverbial headless chickens this week.  Not only did the new web based character builder come out, but they also announced plans to launch the much-anticipated Virtual TableTop (VTT).  Well, much anticipated for those of us who hadn’t given up on waiting, that is.  By the way, this post won’t cover all the articles addressing those two developments because everyone and their brother wrote one.  Just poke around the D&D blogosphere a bit, you’ll find them.

Robert J. Schwalb showed us how to make our 4th Edition campaign feel more like a “Classic” D&D game.  While we believe there’s something to be said for opening up all options from all books to our players, we also like the idea of thematically restricting options as well.  Try it both ways!

Sly Flourish had a video post on how to make a “glowing crystal” prop for your game table.  It comes together quickly; minimum setup time = maximum awesome!

We also enjoyed reading about the unique way that Thadeousc over at This Is My Game is running his new campaign.  No, we won’t tell you.  You’ll have to read about it yourself.

DM Samuel over at RPG Musings had some ideas to make the transition to Paragon more meaningful for the players.  While we admit that this may not be for everyone, it’s an interesting way to get your players to think about “character downtime.”

Finally, Kobold Quarterly had a fun article about the places to game in Paris.  One store was described as having “one of the coolest gaming room setups I have ever seen.”  Time to plan a trip across the pond!!

Did we miss the article you wrote this week?  Feel free to leave a shameless plug for your D&D blog in the comments!