Tag Archives: magic item

New Magic Item: Stones of Friendship

rune stonesI came up with this on my way home from work today, and thought I’d throw it up on the blog. I’m puzzling over another RPG problem, and I didn’t want to be too heavy handed in the implementation of a solution. I’m not sure I’ve arrived at a solution for that problem, but in the process, I came up with a new magic item for you to use in your campaign:

Stones of Friendship

These smooth obsidian stones all have the same ancient sigil engraved on them, and come in a set. Once per day, a holder of a stone can teleport adjacent to any other creature holding a stone from the same set, up to 1 mile. Requires attunement.

During creation, the stones all must have the same sigil engraved on them, and different sets can have different sigils. The stones from a set must all be attuned to each other by being fired in a kiln together for 24 hours. More expensive materials increase the quality of the effect, allowing for further teleportation.

I can see all sorts of fun uses for these stones. They make “split the party” scenarios possible, but I could also see the party slipping one in the pocket of an NPC they’d like to follow. Or maybe the assassin slips it in his target’s pocket in the market square, and then appears in her bedroom later that night…except maybe instead of arriving in the target’s bedroom, he arrives in a room filled with knights waiting for him because his target was wise to the trick… A party could also use them to cross a chasm – the character with Acrobatics crosses the rickety bridge, and then the Paladin in his full plate can just teleport next to him.

All sorts of fun stuff! Enjoy!

Winter is Coming: Magical Top Hat

This post is part of the Winter is Coming blog carnival. For the rest of the carnival participants, check the link at the end of the article.

For this installment of our contributions to the Winter is Coming Blog Carnival, I’ve got a brand new magic item that I’m very excited about.  The idea for this item came from American winter lore.  In the tradition of the Figurines of Wondrous Power, I give you… a silk top hat.

This may seem a little silly, and in a way it is.  It may not fit in everyone’s campaign, but if your group is the type to embrace and laugh at something like this, go for it.  If they raise their eyebrows and frown for ruining their suspension of disbelief, maybe this isn’t for your campaign.  On the other hand, why couldn’t this American legend be rooted in some sort of mythic reality?  And maybe your PCs have found the very first one…

“There must have been some magic in that
Old silk hat they found.
For when they placed it on his head
He began to dance around…
So he said, “Let’s run and
We’ll have some fun
Now before I melt away.”
Down to the village,
With a broomstick in his hand,
Running here and there all
Around the square saying,
Catch me if you can.”

The Silken Hat is a Figurine of Wondrous Power, and as such will follow the general rules presented for all figurines on page 180 of the Adventurer’s Vault.  You may also notice that the Silken Hat stat block mentions “enchanted coal” and a “corncob pipe.”  I debated presenting stat blocks for these two items as well, but decided against it. I assumed that a DM could simply drop them as a later quest reward without further explanation, since they (in my mind) wouldn’t serve any other purpose but to enhance the power of the hat.

Tomorrow, for the final installment of our Winter is Coming offerings, I’ll be presenting a full-on Snow Golem to pound your players with.  Hey, Snowmen are not to be messed with.

You can catch all the other articles by various bloggers here.