Tag Archives: Playing at the World

Weekly Roundup: Tyranny Of Goblins Is Coming Edition

This week the new Tyranny of Goblins Dungeon Command set comes out! Guys, this is a really fun game. I hope you’ve overcome all the lame excuses you have for not trying it. There are plenty of reviews online and the overwhelming majority are positive. Go get it! (By the way, Amazon won’t have it for two more weeks. But by then, you’ll be behind the constructed deck curve…) And if you can’t even wait until Tuesday for a shot of DC, check out the most recent Design and Development article.

With D&D Next on everyone’s radar, it seems as though everyone is also looking to start a new campaign. Yes, you could port something you’ve already created, but you can also begin with a new world as well. Jester has started a new series on worldbuilding on his WotC blog. The first two parts are up, and you can check out the first one here.

 Ars Technica posted a much-discussed (on Twitter, anyway) article with thoughts on D&D Next. Agree or disagree, this one’s worth a read.

And speaking of Next, Dave over at Critical Hits posted some thoughts on Themes, Specialties, and Backgrounds (oh my). Are they too much? Is there redundancy that could be streamlined?

With the next Dungeon and Dragon submission window set to open soon, you may want to check out some thoughts on submissions over at A Man’s Brain Attic. Namely feedback received for a submission that was eventually rejected.

In other news, the new Lair Assault is out, called Kill The Wizard. (Don’t know if the title is a spoiler or not). If you’re at a loss for what type of character to bring, check out the character creation thoughts over at Dungeon’s Master.

Last week, we posted some articles by Some Space To Think regarding skills. If you enjoyed them, you may want to read another followup article by another blogger – Steven Long.

We know con season is over, but for all you single guy geeks out there, Geeky Hostess posted some great advice on how to approach fem-geeks. (Just made that word up)

Finally, have you ever wondered if there was a playtest of the original D&D? Of course there was, but until now, the playtest version was undiscovered. Playing At The World posted an uncovered document that may just be that undiscovered playtest version. Also, check out the author’s book by the same name. (Geek Dad interview with the author here.)

Blast From The Past (Weekly Roundup: Site Of The Month Edition)

Tomorrow, we’ll be recording a new episode of Level Up where we’ll be discussing the new Neverwinter themes. With that in mind, we thought we’d link the article at Dungeon’s Master “Giving Character Backgrounds and Themes Teeth.”

Weekly Roundup: Gencon Excitement Edition

We’re excited for Gencon this week. Not the 9 hour drive before and after, but hey, gotta take the good with the bad, right? We’re hoping to get in some good gaming, have fun at the Ennies, and run some memorable Ashes of Athas adventures for unsuspecting con-goers. Should be fun. On to the articles…

First up this week is a well researched article on the second roleplaying game ever invented. There’s some interesting history here. Have you heard of it? (Check out the rest of the Playing at the World blog for other articles on the early history of the hobby…)

We know you’ve been missing Flumphs lately, and that’s why we give you this hilarious meme, presented by The Looney DM.

The Land of Nod had a fun tutorial on drawing old school maps in Excel. Hey, use what you’ve got, right?

And of course, we couldn’t ignore the 5 reasons to play D&D over at Grimm Wisdom this week. Via Boing Boing, natch.

And while we’re doing lists, The Rhetorical Gamer had a list of 10 reasons D&D is better than an MMORPG.

Swords and Dorkery had a shivers inducing idea for DIY bug miniatures. Shivers in a good way. And yes, you’re probably assuming correctly. Sort of.

If your party is due to encounter a basilisk anytime soon, you may want to invest in some mirrored armor and rakes. i09 has all the details on hunting them.

The Rhetorical Gamer had some great thoughts on why games should be hard. He starts with video games, but then asks, should that apply to RPGs?

Finally, we haven’t linked to one of The Labyrinth‘s awesome blank maps in a while, so here’s one for you to fill in, at your leisure.

Now get back to packing for Gencon!