Tag Archives: RPG Circus

Weekly Roundup: Helping Sandy Victims Edition

Most of us have probably heard about the storm (named Sandy) that hit the east coast of the USA this past week. While we were not affected in any significant way (being far enough inland), we know of many people who were, and have seen the devastation on TV. We would like to help, even if it’s in a very small way. With that in mind, we have set up three charity auctions on Ebay to auction off the Hirst Arts dice towers that we make. All proceeds of these auctions will go directly to the Red Cross. (Ebay has it set up so that we don’t even touch the money. It goes directly to the charity.) If you’re interested in one of our really cool dice towers, and would like to help out the victims of Sandy, please bid in our auctions. They’re only up for seven days. Here is what the dice towers look like:

Since each item is handmade, each will look slightly different, but this gives you a good idea of the final product. (Differences will be minor, mostly the exact appearance of the moss around the tower.) The three auctions are there: One, Two, Three.

This week Newbie DM mused upon what the next set of reprints from WotC will be. They’re on a kick of bringing back the old stuff… what might be in the pipeline?

Greywulf’s Lair opined about the flexibility of the D&D Next Character Generation, and how many options players have… if they’d just open up a bit.

Critical Hits covered how to deal with potential bottlenecks in your game, especially tied to skill checks. Your players need to succeed, and they don’t? This article is for you.

RPG Circus asks us, “What color is that potion?” and gets on their soapbox about things that are (and aren’t) described in our games.

Dungeon Mastering is taking the spirit of November (thankfulness) and writing about why they’re thankful for D&D. The first author weighed in this week.

Finally, we’ll be posting one NaGa DeMon project a week on the roundup here, and this week, it’s the Online DM‘s project, Gods & Champions.

Blast From The Past (Weekly Roundup: One Year Old Edition)

Rules as Unwritten had some thoughts about item rarity, as well as another way to motivate your players past the 5 minute workday – ideas to make more item powers ramp up with consecutive milestones.

Weekly Roundup – Daylight Savings Time Edition

Well, this week was a whole hour longer thanks to Daylight Savings Time, so you know what that means – it means we had a whole extra hour to scour the net and find blog articles that would interest you, our faithful readers. Actually, now that we think about it, we mostly spent that extra hour sleeping. So maybe you shouldn’t expect anything spectacular or out of the ordinary. Let’s get to it.

Geek’s Dream Girl started the discussion of paper vs. computerized character sheets at the table.  Our take?  Don’t bring your computer to the game, or you may find your character has a target on his back that’s very attractive to ALL the monsters.  Just sayin’

Yax did a guest post over at Critical Hits about body language at the gaming table.  Not only did we find this article entertaining (check out the illustrations) and informative, it was on a subject that isn’t usually addressed in gaming blogs.  We give it two thumbs up; a must read for all.

Sarah Darkmagic got us thinking about other dice systems in her blog about the Dragon Age RPG.  This subject really sparked our interest; we’re pretty sure it was addressed a while ago on some other blogs, but we have what is hopefully a new take that we’ll be writing about soon.

We also saw an article over at Evil Machinations that’s the start of a series on turning adventure seeds (i.e., other people’s ideas) into adventures.  This is one we’ll be keeping an eye on, and suggest you do the same.

Finally, RPG Circus had a short article that we really enjoyed about using mind mapping to put campaign ideas on paper.  It’s a great technique for getting all the ideas and connections in your campaign (or just in an encounter) out of your brain and onto paper.  You should try it sometime!

That’s all we had time for this week, extra hour notwithstanding.  See you next week, when we’ll have more article goodness from the D&D blogosphere!!

Did we miss the killer article you posted this week? Post shameless plugs for your blog in the comments!