Tag Archives: Terrain

Defiance in Phlan Delve Terrain: The Goblin Lair

DSC_0047 - CopyEvery year that I DM for Gencon, it seems like I don’t get the adventures in time to prepare top notch terrain for my tables. It’s either something I already have lying around, or something I cobble together last minute. However, this year I was given a very early preview of the maps that would be used in the Gencon Delve adventure. Not one to waste an opportunity, I got right to work on making really cool terrain pieces for the tables I would be judging. This is the third of three pieces I made.

(WARNING: Spoilers ahead! If you haven’t played Defiance in Phlan yet, but plan to, read no further until you have!)

Oh, and as always, click any picture to embiggify.

Continue reading

Defiance in Phlan Delve Terrain: The Crypt

DSC_0040 (1024x680) (3)Every year that I DM for Gencon, it seems like I don’t get the adventures in time to prepare top notch terrain for my tables. It’s either something I already have lying around, or something I cobble together last minute. However, this year I was given a very early preview of the maps that would be used in the Gencon Delve adventure. Not one to waste an opportunity, I got right to work on making really cool terrain pieces for the tables I would be judging. This is the second of three pieces I made.

(WARNING: Spoilers ahead! If you haven’t played Defiance in Phlan yet, but plan to, read no further until you have!)

Oh, and as always, click any picture to embiggify.

Continue reading

Defiance in Phlan Delve Terrain: The Prison

DSC_0035Every year that I DM for Gencon, it seems like I don’t get the adventures in time to prepare top notch terrain for my tables. It’s either something I already have lying around, or something I cobble together last minute. However, this year I was given a very early preview of the maps that would be used in the Gencon Delve adventure. Not one to waste an opportunity, I got right to work on making really cool terrain pieces for the tables I would be judging. This is the first of three pieces I made. I know, I know… there are FIVE tracks in the delve, but I am only one person. And I have kids. And a job. Even though sometimes I wish D&D was my job… but I digress. You’re really here for the pictures, so I suppose I should oblige.

(WARNING: Spoilers ahead! If you haven’t played Defiance in Phlan yet, but plan to, read no further until you have!)

Oh, and as always, click any picture to embiggify.

Continue reading

Fourthcore Team Deathmatch Arena: Vault Of The Spider Queen

I’m going to preface this one by saying: I could have done better. In fact, I had much bigger plans for this piece. On the other hand, sometimes the results can be stunning when there’s  a deadline looming. For me, this was the case – not in quality, but rather I learned a lot about how to work quickly. I usually take my time – too much time – and when I made this piece I didn’t have that luxury. So I was forced to make decisions quickly, which was good for me.  In fact, I kind of live tweeted the process. You can see the board go from zero to complete through a string of tweets I did, which is kind of interesting. Here they are: Continue reading

Fourthcore Team Deathmatch Terrain: Run!

With Gencon coming up this week, it’s time to post the three Fourthcore Team Deathmatch arenas I made for the tournament of champions this year. We’re going to start with the final map because it’s kind of simple, tomorrow is the Mortal Kombat arena, and on Wednesday, you’ll get to see The Vault of the Spider Queen. Continue reading

Fourthcore Team Deathmatch Terrain: The Citadel Revised

I’m only doing two terrains for the Gencon Fourthcore Deathmatch this year. The first one can be found here.

This second one is actually a reimagining of a map I did for last year’s Gencon event. (For the record, I didn’t do the reimagining, I’m just the terrain guy.) The first Citadel was much bigger, and had less “interest” than this one. This revised version isn’t symmetrical, and has lots of movement complications – difficult terrain, lava river, varying heights. I actually played on this map a month or so ago, and it was quite fun. I think the Gencon contestants are going to enjoy it. Ok, on to the pictures (because I know that’s why you’re really here).

First, here’s the map I was working off: (as always, click any picture for bigger) Continue reading

Easy Lava Effects

I’m currently working on the Fourthcore Team Deathmatch terrains for Gencon. Every single one of these that I’ve made has posed some interesting terrain connundrums. New hills for me to climb, if you will. That’s a good thing, by the way. It’s made me stretch and figure out new stuff. I’ve learned a lot of new techniques and come up with unique ways of doing things. In short, it’s made me better.

The current project required me to tackle lava. In the end, I was surprised at how quick and easy it was, and thought I’d share the process here. Oh, and don’t worry, next week you’ll be getting the full pictures of the finished terrain – consider this a teaser. Continue reading

Fourthcore Team Deathmatch Terrain: Court of the Storm Lord

Click any pic for big version

You may recall that last year I made some terrains for the Gencon Fourthcore Team Deathmatch. This weekend will be my first deathmatch as a participant, so I thought I’d make a terrain that I’d actually get to use. I’ll be at the Charm City Gameday, and the three maps we’ll be using are Slaughterhouse, Citadel, and Court of the Storm Lord.

I made Slaughterhouse for Gencon last year. I also made Citadel, though the current version is different than the one I made. However, Court of the Storm Lord was totally new to me, and the map looked do-able and intriguing, so I decided to bring it to life. Continue reading