Tag Archives: The Tome Show

Weekly Roundup: Columbus Day Edition

Tomorrow is Columbus Day. A day when we celebrate exploration and risk taking in the name of adventure, treasure, and discovery – so a great holiday for D&Ders to celebrate, even if you’re not from America. Oh, and if you have the day off, enjoy that too.

This week, Thoughtcrime Games had a very thought-provoking post on the role of story in your RPG game. How do we prepare story before the game? The answer may surprise you.

Coincidentally, The Alexandrian had an anecdote from this week as well that illustrates the Thoughtcrime Games article perfectly. Might be time to reevaluate your idea of story in RPGs…

DMG 42 started a series this week on a Megadungeon campaign he’s running. We stole some inspiration from him for our summer campaign this year, so we’ll be watching this series with interest.

Froths of 4e introduced a way to allow the creation of new magic spells through “spell research.” With the way 4e gives special powers to every class, we don’t see why this wouldn’t work for other classes too, just call it something different (e.g. “Martial Training”)

If you’re looking to try a new RPG, we were intrigued by the GM-less “Committee For The Exploration Of Mysteries” presented at This Is My Game this week. At the very least, good for a couple of one shots.

If you follow The Chatty DM on Twitter, you may have noticed that he traveled to France recently. Getting out of your day to day routine is a great way to find new plot inspirations; here are a two that he got on his travels over at Critical Hits.

On the arts & crafts front, check out Dread Gazebo‘s tutorial on making your own portable wargaming table for a couple of bucks.

Big Ball Of No Fun asks if character death and lethality are myths in all editions of the game, not just the newer ones.

Reality Refracted takes a look at the social contract around the gaming table – which tenets do you play by?

Finally, if you’re looking for something to listen to instead of read, or if you’re looking for advice on submitting pitches to Dungeon and Dragon, check out The Tome Show this week.

Blast From The Past (Weekly Roundup: Winter Is Coming Edition)

First up, if you’re looking for story ideas, check out the link posted by Risus TOTM this week. It’s a story idea generator over at the TV Tropes site. (If nothing else, this is a great way to waste even MORE time at the TV Tropes site…)

Weekly Roundup: Decompressing From Gencon Edition

Well, another Gencon has come and gone, and scores of nerds across the world (the world!) have seen a drop in their work productivity this past week due to something known as “Gencon Hangover.” We had a great time, and hope everyone at our tables did as well. As for everything else we did there, well, what happens at Gencon stays at Gencon. Wait, is that right? Hmmm…. at any rate, we assure you it’s not as mysterious (or naughty) as it sounds.

If you’ve never been to Gencon, and want a blow by blow summary from a noob, look no further than the great summary posted by The Id DM this week. (Including the fact that there also happened to be a bike rally going on at the same time) If you want a more veteran perspective, you’ll have to check out DeadOrcs’ post on This Is My Game.

Of course, if you’re looking for more Gencon goodness, you can’t go wrong with all the WotC seminars on one page, for your viewing pleasure. If you’d rather listen to them than watch them, then it’s over to The Tome Show for you! (Or you could check out a rough summary on the Forbes blog.)

Neuroglyph Games also talked a bit about the Gencon seminars, and why they convinced him to keep playtesting.

RPG Musings is starting a new campaign, and shared some steps they go through when planning. Good thoughts, as it seems September is a common time to start new campaigns.

Merric’s Musings has been reviewing old 1e and 2e adventure modules lately. This link is to a review of The Secret of Bone Hill, but there are plenty more on the blog. (We feel this is self-evident, but also feel it’s necessary to note that there are spoilers involved.)

The Other Side asked this week if the OSR (Old School Renaissance) is dead. Later this week, a followup was posted.

Of course, the other HUGE news this week that everyone was watching was the amazingly successful Reaper Bones Kickstarter. Just this week, 1000 Foot General posted a review on this new casting material.

And if you’re interested in the new Dungeon Command game (you should be!) check out One Inch Square‘s summary of the two sets, comparing their monster statistics.

Finally, sometimes resident artist Wesley Hall has posted a few pieces of Gamma World art he did for a project that never saw the light of day (Spoiler: GW Deck of Many Things). Only posted to Twitter, you’ll have to look here: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 (We felt they were awesome enough to deserve a wider audience)

Blast From The Past (Weekly Roundup:  (Mostly) Post Gencon Wrapup Edition)

Every DM knows that inspiration for their campaign is all around us.  From paintings, to literature, to actual history.  If you’re looking for historical inspiration, check out Illuminerdy‘s primer on the ancient Mexican city of Chichen Itza, complete with campaign and plot hook ideas.
(8/13/2011) 

Weekly Roundup – Happy GM Day Edition

Happy (belated) GM day everyone! It was on March 4th, in case you missed it; the anniversary of Gary Gygax’s passing.  Get your GM something nice, they work hard so you can have fun.  Now, read some articles. 

Ever since we started podcasting, we’ve begun to pay attention to some of the other D&D podcasts out there.  This week on The Tome Show, they discussed Gamma World.  This was especially timely for me, since I finally received my copy of Leigon of Gold.  Huzzah!

Speaking of which, Buccaneer’s Guild had a fun unboxing video and review of Legion of Gold.  You know… for those of you still contemplating getting it.

Geek’s Dream Girl had a fun article about dealing with PC death.  Good information there for new DMs, or you sissy DMs out there who have never killed a character.  (@TheAngryDM ‘s words, not mine.)

Over at The Dungeon’s Master, there were a couple of articles on designing an encounter that can’t be beat.  There’s a fine line between a really really hard encounter and one that just can’t be beat, so walk it carefully. (We realize there’s a lot of controversy over whether it’s ok to do this or not, so bring your opinions to their comment section!)

Stuffer Shack had a three part series on gaming at conventions, which we’re big fans of.  Dixon Trimline handled the subject well, and we suggest checking out all three parts.

Finally Trollish Delver had a bite sized article comparing “heroes” in original D&D to 4th edition heroes.  Where do you stand?  Do you like the way 4e handles PCs or OD&D better?

Did we overlook the best article of the week?  Leave us a link in the comments!