Tag Archives: The Weem

Weekly Roundup: Modified Mini Edition

 Waaaay back many months ago, we had a contest to celebrate our 100th post. We must talk a good game on the blog here because one of the winners of the contest asked for a miniature modification that was way beyond our ability to do. So, instead of just saying “no,” we reached out to Ian from the Going Last Podcast to see if he was willing to help us out. He accepted the challenge, and below are the stunning results. 

Our contest winner wanted to make the D&D Dire Ape miniature look like Donkey Kong. Here is what the Dire Ape looks like:


I had a barrel from Showcase Terrain that I sent to Ian along with the mini. Ian cut the raised fist off, sculpted a hand around the barrel, and reattached it to the mini. The bottom of the barrels are smooth, so he added planks to the bottom of the barrel. He also added a tie to the mini, and built out the lower jaw a bit. Below are pictures of the finished product. (Click for big)


And now, on to the roundup…

We always like to see character backgrounds that are not “My character is an orphan.” If you’re looking for ideas, check out the Dungeon’s Master Origin Story switched at birth.

If you’re a fan of random tables, you need to check out the one posted at Land of Nod this week. It’s a Random Idol Generator. Even if you don’t use it in a game on the fly, it is sure to give you some ideas!

Rumor has it that the D&D Next playtest at DDXP was in the classic Caves of Chaos. Check out the work The Weem did this week on the Caves of Chaos Map Remakes. They look awesome!

The wishlists for D&D Next continue. Check out what Squaremans said about his D&D and his non-rules wishlist for D&D Next.

Campaign Mastery‘s article on alternate histories in RPGs was geared more towards an RPG that diverges from actual world history into a fictional world history, but it could also be applied to fantasy worlds that have a strong canon as well (Forgotten Realms, we’re looking at you…)

Finally, check out the 2e Monstrous Manual Online that someone on Twitter pointed to this week. And yes, the Flumph is there!

Blast From The Past (Weekly Roundup: DDXP 2011 Edition)

The Labyrinth had a great article about the process they used to find a new player for their game.  While their success rate varied, you might find a resource here that you haven’t used yet.  Or you might just find the story of them trying to find a new player entertaining.

Weekly Roundup: Etsy Edition

A couple of weeks ago, I put something together with some leftover Hirst Arts blocks I had lying around.  If you want to see it, you can check it out on Etsy.  Also, don’t forget to head over to your local game store for free RPG day today!! Aaaaaaand on to the articles.

Some Space to Think discussed why the Underpants Gnome school of thought is a good way to plot out your campaigns.  Also, don’t miss the follow up article with specific ideas.

The Weem started a series this week that we think has a lot of potential.  Since most adventures start in a tavern, he thought he would break with tradition, and come up with other ways to get the party together.  Check out the first installment.

Shawn Merwin answered his own question over at Critical Hits this week – he is in the process of pondering whether 4e can be “old school,” and his initial impressions lean towards the positive.

A Walk in the Dark had a great article on how to create a non-lethal solo.  Especially at heroic tier, this can be difficult.

In case you hadn’t heard, there’s a Gamma World videogame coming out.  We’ve seen it announced and discussed in a few different places, but The Savage Afterworld posted this article discussing it more fully, complete with pics.

Finally, Fred Hicks at Deadly Fredly (owner of Evil Hat Productions) gives some good advice to the aspiring game designer, and whether it’s a feasible career choice.  We especially like his comments on “luck,” as it reminds us of other non-RPG bloggers we read.

Origins is coming up!! Who’s going?? (Besides Hamblin)

Weekly Roundup – DDXP 2011 Edition

It’s quite possible most of you are still detoxing from DDXP.  We’ve got what you need! More D&D!  In the form of articles!  For you to read!  Check out this week’s best (non-DDXP)  articles.

RPG Musings pointed us to a great resource for campaign ideas that’s right in front of you.  Why didn’t we think of this first? Brilliant!

If you haven’t been following Sersa over at Save Vs. Death and his “Fourthcore” philosophy, you should.  There’s lots of great usable content over there, and all of it deliciously deadly.  Don’t know what Fourthcore is?  Never fear, this week a FAQ was posted.

And did you hear the news about the prison who won’t let its inmates play D&D because it threatens prison security? No? Geeks are Sexy had a great blog post covering the story.

The Weem posted a fun Twitter interview with WotC. Quick read, since questions and answers are limited to Twitter’s 140 characters.

Finally, The Labyrinth had a great article about the process they used to find a new player for their game.  While their success rate varied, you might find a resource here that you haven’t used yet.  Or you might just find the story of them trying to find a new player entertaining.

Leave us a link to YOUR blog in the comments!

Weekly Roundup – Imaginative Tactics Edition

So, we were running a game for our group this week.  The party was outside some city walls, and bugbears were pelting them from above with crossbows.  A few party members were able to scale the walls, one of whom announces that he wants to “jump on” one of the bugbears behind the wall.  What to do?  Shooting from the hip, we decided that the PC would get +1 to hit (a la charging), and if he hit, he would do extra damage equal to the damage he took from falling.  If he missed, Opportunity Attacks all around for the Bugbears.  Lo and behold, he hit, and clove the bugbear in two with all that extra damage.  It was quite a spectacle.  We’re curious, how would you have ruled the situation?  And now, on to the articles…

The Dump Stat had some good thoughts about how to bring professions back into your D&D 4e game.  We like the idea of having non-“crunchy”, flavor only skills, and would have liked to see a bit more meat to this idea.

The Weem discussed alternate goals in combat.  You know, besides “kill all the monsters until they’re dead.”  Because killing everything all the time can get boring (contrary to popular belief).  Besides, it’s good to switch it up on your PCs from time to time.

Sarah Darkmagic gave us a glimpse of the Gamma World adventure she’s designing for DDXP.  Why yes, we WOULD like to ride that giant chicken over there!  Then, perhaps we will feast on giant chicken wings.  Mmmm….chicken wings….

Over at Points of Light we were reminded of the “morale” check from 2e during the discussion of when a monster might surrender.  This certainly goes hand in hand with “alternate goals in combat” as you think about different ways a fight could end.  Besides, you know, another pile of dead monsters.

Finally: apparently, there was another debate about the “5 minute workday” this week.  You can read about it here, here, here, and here.  Oh, and here. (Blogs not cited for serial topic-ness)

Did we miss your D&D blogging this week? Well, heck, let us know in the comments!