Tag Archives: This Is My Game

Weekly Roundup: Secret Project Revealed Edition

Recently, I hinted at a “secret” project I’ve been working on.  Well, time to pull back the curtain.  I have been building 3D models of the Fourthcore Deathmatch maps for GenCon.  The first two maps are done, and I’ve posted pictures here – I put them in a separate article because there are too many for a weekly roundup.  The third map is secret, so I won’t be posting any pics of that model.  Check them out (next article), or if you’ll be at GenCon, come see them in person!  The models will be for sale at GenCon after the Deathmatch, and any models not sold at the end of the con will go up on Ebay.  I’ll announce that here if I end up auctioning them.  Now, on to some articles…

Geneome showed us how he made the Ritual Tower from the Dark Sun adventure “Revenge of the Marauders.”  This is as simple and inexpensive as a project can get, and it still looks great!

Spinoff Online wondered if Hollywood is over its love affair with geek culture.  While not a D&D specific article, it’s still a good read.

Arcane Springboard conjectured about the future of D&D over at This Is My Game.  Is D&D close to 5th edition, or is 4th edition simply expanding further?  Time will tell.

Daily Encounter gave us a free multi-part skill challenge.  In it, PCs need to evacuate a town before the adjacent river overflows its banks.  Success is measured in how many villagers are killed in the natural disaster.  Check this one out!

Finally, The D&Dverse was rocked on Tuesday, as Save Versus Death announced that he will no longer be working on Fourthcore, then followed up with this explanation.  We hope to see Fourthcore live on, however, as fans continue to develop within this subgenre of D&D (and we believe he has this hope as well).

Don’t forget to check out the Deathmatch model pics – next article down!

Weekly Roundup – Gamma World Thoughts Edition

Instead of our usual random thoughts, we thought we’d open with a thought provoking quote from over at Grognardia this week: 

As I’ve now said at some length over the course of many posts, I don’t think Gamma World is any more inherently silly than any other RPG. What it is, however, is fairly demanding on the imaginations of referees and players alike. I think Gamma World is so often treated as a joke because it’s so much easier to do so than it is to try and make some sense of the often-bizarre elements it generates through the use of random tables (not to mention the equally bizarre elements it simply presents straightforwardly). Looked at this way, I feel a lot less annoyed at the subsequent history of the game than I originally had, but I’m more … disappointed? … that so few gamers have seen Gamma World for what it can be: a real workout for the imagination — not to mention a lot of fun.

Now, on to the articles….

We thought we’d start by mentioning Purple Pawn‘s weekly list of Kickstarter game projects.  You might also find other new games you’d like to try over there, since it’s, you know, a general gaming blog.

Over at This Is My Game, Eldritch Reverie decided to update the Wizard spell Cloudkill.  It did seem underpowered when compared to Stinking Cloud, and we like what he did to make it more powerful.

For all you math nerds out there, Dice of Doom posted a link to an article discussing the reason you feel like you roll more ones than statistics might suggest.  Hint: it’s because you do.

Intwischa (like this: Int Wis Cha… get it?) posted some tips on how to run a better 4e game.  Caution: if you’re a “play by the rules” type, this article may make you angry.  Or shake your head.  That’s ok, there’s plenty to think about there, and everyone could take to heart one or two of the tips.

Weekly Roundup – Did Ya Miss It? Edition

Oops, looks like we missed a week of the weekly roundup.  Last week.  What, you didn’t…?  Ok, nevermind.  Here are some articles from this week in D&D.  Enjoy!

While this first item isn’t an article, per se, it is something that piqued our interest, and we’ll be keeping an eye on.  Apparently, there’s a “history of D&D” book in the works.  It will be called Of Dice and Men, and will be written by David M. Ewalt of the Forbes blog Metagamer.

Newbie DM had a great guest article by Mike Lemmer who will be blogging about his experience with running MyRealms adventures for a Living Forgotten Realms group.  It’s called 7 Weeks in MyRealms, and this first installment includes some interesting data about turn length and session planning.

Ever wonder if “traditional” 4e D&D would play well with Gamma World?  So did At Will‘s Gamefiend.  Wonder no more, my friends.

The most famous monster of all time?  The one that keeps coming back in every edition? No, no, not dragons, or even zombies.  No, I’m talking about Flumphs! What’s that you say? They didn’t make it to 4th edition?  You are wrong… so very very wrong.  Thank the folks over at Nevermet Press for this one.

While this isn’t really the point of The Dungeon’s Master‘s article, I found the idea of having character “trees” in this article intriguing.  Does anyone else play with a stable of characters as opposed to one character?

Finally, if you’re feeling too ADD to digest an entire article right now, there was another installment of D&D Twitter tips over at This is My Game .

What did we miss?  Leave it in the comments!  See you next week!

Weekly Roundup – New Author Edition

Yup, here we are, as promised, on Saturday morning.  Hope you’ve got your coffee in hand.  Before we get to the articles, we’d like to welcome Gregwa to our ranks of authors.  He’s just started the “How to Photograph Miniatures” series; we’re already looking forward to the future installments, as well as other things he may want to write about.  Speaking of which, here’s what some other people wrote about this week:

The Id DM resurrected the age-old argument of “rails vs. sandbox” to give it another go round.  His conclusion? Both!

We were excited to read about a new (to us) supplier of 3d terrain at Ben’s RPG Pile.  Read the article, look at the pictures, and check out the really affordable 3d terrain.

Geek Ken had another great article over at This is My Game about DMing for one.  (We highlighted his condition markers last week.)  While we’ve never done it, we’re intrigued by the idea, and would like to try it someday.

Big time kudos goes out to NewbieDM for his RPGKids! mention in the mega-blog Boing Boing.

Finally, over at The Tao of D&D there was a very thoughtful article on the role of gods and divinity in D&D.  In short, do the gods care about what your heroes do? Ok, the issue he presents is a little more complex than that, but you’ll have to check it out for yourself.

We hope you enjoy the weekly roundup on its new day, and be sure to check out the podcast tomorrow.  Leave us comments if we missed a killer article this week!

Weekly Roundup – The Weekly Roundup is Moving! Edition

So, our experiment with podcasting has been successful, and is going to become a regular fixture on the site.  Since we record and post the podcast on Sunday, we’ve decided to move the Weekly Roundup to Saturdays starting this coming Saturday.  Now you have something to do while you drink your Saturday morning coffee!  You can thank us in the comments.  After you read these articles.

Dread Gazebo had a great article this week on running horror in your games.  There was plenty of advice, including “All show is no show,” meaning the DM should keep information close to the chest.

If you’re looking for a budget solution to condition markers, look no further than This Is My Game‘s post this week.  Geek Ken put together a freebie, and they look really nice!

RPG Musings gave us food for thought when they proposed the idea of short campaigns.  The advantage being, of course, closure for all involved.  A good idea for those who have never really had any because the group just sort of broke up for some reason.

 If you want to take your Gamma World game from levels 11-20, you need to check out Dazed, Save Ends‘s column this week on “Uber Tier.”  Monsters are no problem either, as just about any D&D monster fits in a Gamma World setting.

Finally, Alphastream weighed in on the “speed of combat” issue on his Wizards of the Coast blog.  He argues that 4e is far too engaging even when it’s not your turn to complain about how long the combats take.  Guess it’s time to open up the discussion again… leave him a comment!

This Saturday! Don’t forget!

Weekly Roundup – Finished Sea Maiden Edition

Well, it’s been several months in the making, but I finally finished the Sea Maiden.  It took longer than I expected, but I also wasn’t working on it as intently as I would have liked.  Article and pictures to come soon, though we’re more focused on the “Where to get Gamma World minis” articles at this point.  So what went on in the blogosphere this week?  Read on…

Sly Flourish had a great article on using the 5×5 method to design NPCs.  It was originally meant to help design adventure hooks, but we think this is an innovative new use for the technique.  Not only do you get some cool NPCs, but you have some hooks already built in!

Three separate blogs talked about the speed of a gaming session, and all three came at the discussion from different angles. Some Space to Think talked about RPG game pacing in general – how to make sure there are no lulls in your game.  Arcane Springboard over at This is My Game made an argument for doing away with ongoing damage to speed up combat, and The Dungeon’s Master had general tips to speed up combat.

Ben’s RPG Pile reviewed the new set of Dwarven Forge wicked additions.  Check it out; his articles always have nice pictures to illustrate the subject at hand.

Board Enterprises had some interesting thoughts about whether or not you should map out locations in your campaign.  While a definitive solution to the problem was not presented, it certainly gave us something to think about.

Bartoneous over at Critical Hits had another great Architect DM article.  We recommend you go check it out, if only to find out the answer to the question “How much damage can your average structure really take before collapsing? Assume barbarian w/axe, not explosives.”

Finally, over at Geek’s Dream Girl, there was a great article on using all 5 senses when you describe a scene for your PCs.  Great advice in here, and something we’ve been thinking about for a while now.  Theory is good, of course, but putting it into practice is better.

Shameless plug time! Add a link to your blog in the comments!

Weekly Roundup – Impending Holidays Edition

We’re all getting ready for the holidays…what kinds of holiday swag are you hoping to get?  New dice?  Minis?  Dare I say it….Dwarven Forge???

Save Versus Death pointed us to the new article he wrote for Kobold Quarterly.  It’s a fully fleshed out encounter with an undead guardian that sends the PCs on three quests.  Definitely worth checking out!

Arcane Springboard over at This is My Game talked about how receiving the Red Box from his grandparents when he was a kid was more than just the gift of a game.  Made us think about how it’s important to bring new people into the hobby, and how D&D is more than “just a game.”

We were interested in The Labyrinth‘s call for a good Mass Combat System.  Everyone readily admits that D&D is no good for mass combat, which is fine because it’s not meant to be.  However, it’s always nice to have something like this in your back pocket.  (Here are the preliminary results)

Level 30 Yinzer wrote a great article on combat alternatives to “kill all the monsters.”  Worth a read if the “kill everything in sight” tactic is the only way your group plays, and you’d like to switch it up somehow.

What? Your article isn’t listed? Leave it for everyone in the comments!!

Weekly Roundup – Big Week for WOTC Edition

Well, everyone over at Wizards of the Coast must have been running around like the proverbial headless chickens this week.  Not only did the new web based character builder come out, but they also announced plans to launch the much-anticipated Virtual TableTop (VTT).  Well, much anticipated for those of us who hadn’t given up on waiting, that is.  By the way, this post won’t cover all the articles addressing those two developments because everyone and their brother wrote one.  Just poke around the D&D blogosphere a bit, you’ll find them.

Robert J. Schwalb showed us how to make our 4th Edition campaign feel more like a “Classic” D&D game.  While we believe there’s something to be said for opening up all options from all books to our players, we also like the idea of thematically restricting options as well.  Try it both ways!

Sly Flourish had a video post on how to make a “glowing crystal” prop for your game table.  It comes together quickly; minimum setup time = maximum awesome!

We also enjoyed reading about the unique way that Thadeousc over at This Is My Game is running his new campaign.  No, we won’t tell you.  You’ll have to read about it yourself.

DM Samuel over at RPG Musings had some ideas to make the transition to Paragon more meaningful for the players.  While we admit that this may not be for everyone, it’s an interesting way to get your players to think about “character downtime.”

Finally, Kobold Quarterly had a fun article about the places to game in Paris.  One store was described as having “one of the coolest gaming room setups I have ever seen.”  Time to plan a trip across the pond!!

Did we miss the article you wrote this week?  Feel free to leave a shameless plug for your D&D blog in the comments!