Tag Archives: Thoughtcrime Games

Weekly Roundup: Rare D&D Art Found Edition

Just this week, Steve Winter posted a picture on Twitter of something he found in a WotC warehouse. It’s the original painting from the cover of the 1977 Basic Set. Pretty cool find! And if you visit WotC HQ someday, it seems as though you could view it yourself, if you happened by the R&D area….

Growing Up Gamers posted a good article for parents this week. It discusses tips on gaming (with other adults) when you have kids around.

Sly Flourish gave us some good ideas for your party’s home base. Our favorite bit of advice? “Let the players decide upon and build out their home base. Give them options but don’t force a solution.” Some players LIVE for this kind of stuff.

Gnome Stew mulled over the idea of PCs who are children. (Not to be confused with children gamers)

Thoughtcrime Games began exploring Africa as a setting for fantasy games. They started with a discussion of Ethiopian history.

Finally, Semper Initiativus Unum put forth the controversial idea that maybe a man named David Wesely is actually the father (grandfather?) of D&D. Go learn some history. (And if you want some more, check this out)

Weekly Roundup: Columbus Day Edition

Tomorrow is Columbus Day. A day when we celebrate exploration and risk taking in the name of adventure, treasure, and discovery – so a great holiday for D&Ders to celebrate, even if you’re not from America. Oh, and if you have the day off, enjoy that too.

This week, Thoughtcrime Games had a very thought-provoking post on the role of story in your RPG game. How do we prepare story before the game? The answer may surprise you.

Coincidentally, The Alexandrian had an anecdote from this week as well that illustrates the Thoughtcrime Games article perfectly. Might be time to reevaluate your idea of story in RPGs…

DMG 42 started a series this week on a Megadungeon campaign he’s running. We stole some inspiration from him for our summer campaign this year, so we’ll be watching this series with interest.

Froths of 4e introduced a way to allow the creation of new magic spells through “spell research.” With the way 4e gives special powers to every class, we don’t see why this wouldn’t work for other classes too, just call it something different (e.g. “Martial Training”)

If you’re looking to try a new RPG, we were intrigued by the GM-less “Committee For The Exploration Of Mysteries” presented at This Is My Game this week. At the very least, good for a couple of one shots.

If you follow The Chatty DM on Twitter, you may have noticed that he traveled to France recently. Getting out of your day to day routine is a great way to find new plot inspirations; here are a two that he got on his travels over at Critical Hits.

On the arts & crafts front, check out Dread Gazebo‘s tutorial on making your own portable wargaming table for a couple of bucks.

Big Ball Of No Fun asks if character death and lethality are myths in all editions of the game, not just the newer ones.

Reality Refracted takes a look at the social contract around the gaming table – which tenets do you play by?

Finally, if you’re looking for something to listen to instead of read, or if you’re looking for advice on submitting pitches to Dungeon and Dragon, check out The Tome Show this week.

Blast From The Past (Weekly Roundup: Winter Is Coming Edition)

First up, if you’re looking for story ideas, check out the link posted by Risus TOTM this week. It’s a story idea generator over at the TV Tropes site. (If nothing else, this is a great way to waste even MORE time at the TV Tropes site…)

Weekly Roundup: Plagmada Edition

Apparently, this has been on lots of people’s radar for about nine months now, but it’s only recently come to our attention: the site Plagmada.org (Play Generated Map and Document Archive). It’s an archive of hand drawn dungeons and adventures, mostly written by us gamers back when we were young gamers.  And bonus! They’re now running a Kickstarter that you can check out if you’re into that sort of thing. Either way, the archive is definitely worth browsing. Lots of nostalgia to be had. Go get some!

First up, the submission window for Dungeon and Dragon is now open – you can check out the submission guidelines for this window here.

Thoughtcrime Games is bringing their 4th Edition Worldbreakers into 13th Age. You may remember them as the At-Will guys. See how they tweaked the Worldbreaker rules for a new system.

If you’re looking for a free adventure this week, look no further than The Dungeon Oracle who posted an awesome fourthcore style adventure entitled Colossus of the Shattered Moon. It’s system neutral, so anyone can use it. Great for a one shot.

The She DM had a great guest post this week on theology in your game. In a world where many gods is normal, what does religion look like to the average person? This series aims to explore.

Dungeon’s Master had a post on collaborative dungeon design. Yes, we’ve heard about collaborative worldbuilding, and even group character creation, but dungeon design? Check it out.

Reality Refracted discussed using a prison break as a campaign starter.  How it would work, and why you should try it.

Everyone loves a good barfight, but not everyone loves the boring slugfest that sometimes results. To add a little flavor and a lot of simplicity to your next barfight, check out The Land of Nod‘s bar fight matrix.

Finally, in his WotC blog, Jester wrote about leaving room for improv, both in the setting of your game as well as the rules of your game.

Blast From The Past (Weekly Roundup: Next Few Weeks Edition)

Dungeon’s Master wrote about the 8 things they’ve learned by playing in the Encounters program.  These are good lessons for anyone just picking up the DM mantle, and good reminders for those of us who have been wearing it for a long time.

Weekly Roundup: Site of the Year Voting Edition

As you may or may not know, Stuffer Shack has an “RPG Site of the Year” contest every year. As their site of the month for last September, Roving Band of Misfits was automatically entered into the contest. Without going into too much detail, you’ll be able to vote for our site on Thursday of this week, and we encourage you to do so! (Don’t worry, we’ll remind you again)

If you missed the D&D Next seminar at PAX East last week, you can catch the whole thing over at ENWorld. This is a must see if you want the most up to date info from the designers themselves.

Blog of Holding had some deep thoughts about monsters this week – what kinds of traces do the monsters leave behind? What kinds of clues would they leave? Not only does “Monster Traces” lend a sense of realism to the campaign, but it also can create mystery, or even a sense of dread for the players.

Looking for an interesting encounter this week? Check out the D&D burglar alarm encounter presented by Breakfast for Owlbears.

Thoughtcrime Games posted some thoughts on motivations for characters that extend beyond mere survival. Good thoughts, especially when we realize that our days are filled with more motivation than “survival instinct.” What drives your character?

Of course, we can never let a good arts & crafts article go by without adding it to the roundup. This week, The She DM added even more tentacles to your box of minis. (You may remember the article we did a while back that added onto her original tentacle article)

Finally, some thoughts from Critical Hits on the different kinds of mapping that exists in D&D combat – gridded, theater of the imagination, and more. What are the pros and cons?

Blast From The Past (Weekly Roundup: Changes to the Podcast Edition)

Neuroglyph Games had a thought-provoking article on character optimization.  Agree or disagree?  Leave them a comment!  (We do see his point, though we wish he would have also addressed living campaigns)