Tag Archives: Wrecan

Weekly Roundup: Did The Roman Empire Play D&D Edition

How old is D&D? Almost 40 years, right? Hmmm… think again. It seems the Roman Empire may have invented the d20. So, ok, maybe it wasn’t used for D&D, but it’s pretty cool to think that the d20 has been around since at least the Roman Empire. Which gets our imaginations going… what WAS it used for? (via Going Last)

There’s some news out about the upcoming Pathfinder MMO over at Geek Related that doesn’t sound too promising. In an MMO world dominated by WoW, how do you make your product different enough to stand out, while still making it something people want to play?

Troll in the Corner had a great suggestion to track what’s going on in your campaign, while at the same time gauging what plot hooks your players are interested in. Called “Big Open Questions,” it’s worth a read if you’re not sure what direction your game should go in next.

Next time you’re in need of a really quick random room, check out the two part table from Gamer Assembly. First, you get a room type, then one defining feature in that room. It’s that simple. Give it a try!

Of course, one thing that also might be in such a room is a Pink Dragon. That’s right. A Pink Dragon, complete with sparkles and rainbows. You know you want to click through…. (via That Robed Guy)

For all the old school Gamma World fans out there, the news out of D&D Nexus is good. Metamorphosis Alpha (Gamma World’s predecessor) is back in print at LuLu.

RPG Athanaeum gave us some ideas on how to “reverse engineer” 4e modules to be more like first edition adventures.

Over at the WotC community blogs, Wrecan introduced three additional pillars of D&D (the original three are Combat, Exploration, and Roleplaying), and Jester waxed philosophical on rules for roleplaying.

Finally, Twitter was abuzz this week with everyone’s “Fourthcore Villan Name.” Find out yours at Save Vs. Death‘s name generator.

Blast From The Past (Weekly Roundup: Postponed Game Edition)

Icosahedrophilia (say THAT five times fast…) had a very interesting article on the history of miniatures in D&D.  Specifically, how the rules, as written, supported (or didn’t support) the use of miniatures on a battle map.  Good read, even if you’re only interested in the general history of D&D.
(2/6/11)

Weekly Roundup: Guest Post Solicitation Edition

We always like seeing guest posts on blogs, and you may know that we’ve written a few guest posts for other blogs ourselves. Most bloggers are open to guest postings, unfortunately few overtly solicit guest postings. So, here’s our solicitation: if you’d like to do a guest post for us, we’re open to the idea. Just use the little email icon up at the top right there.

Arcane Springboard used his new column at Critical Hits to address the current state of D&D, in response to the Escapist articles we linked last week.

Speaking of last week’s roundup, Robert Schwalb also posted a followup to his skill challenges article that we linked last week. He talks about dealing with skill challenges that “unravel in spectacular fashion.”

If you liked the tentacle minis we wrote about this week, check out the Silt Horror base modification Alphastream did at his blog this week.

And while you’re at the WotC Community site, be sure to check out Wrecan‘s monthly roundup of WotC Community blogs for December! We don’t usually do roundups of roundups, but we thought this one was worth a look.

Do you want to start DMing, but find it intimidating? Why not try DM bootcamp, as proposed by Gnome Stew. We agree that this program is great for honing (or learning) DM skills, especially since the stakes are low, as is the time committment.

In a couple of bits of non-D&D news, Purple Pawn listed their top 10 game news stories of 2011, and the New Year New Game initiative started by Gnome Stew, which is very similar to Dice of Doom‘s Play a New RPG Month featured last October.

Finally, we were thrilled to hear that the Ennies this year will be hosted by the Dungeon Bastard himself! Huzzah!

Blast From The Past (Weekly Roundup: New Year Edition)

Greywulf’s Lair gave us a new way of looking at level advancement, after a humorous retrospective on the differences in time between character levels that old editions of D&D offered.