I have to admit that I had quite a bit of difficulty with this mini adventure. I love the map, and had some vague ideas for it, but for the longest time couldn’t quite make those vague ideas into something that was concrete and cohesive. I even consulted with Alphastream on plot ideas, as I wanted to include his flumphs in the adventure. Though you may not see his influence (beyond the flumphs, of course), I’m sure he will see how I incorporated some of his ideas. In the end, I think it came together nicely.
There are a couple of things in this mini adventure that I thought deserved a mention. The first is kind of small, and I don’t know if it’s unique, but the spider web trap is auto hit – effectively, the “to hit” roll is a character’s perception check. If they fail their check, and walk into the web, it hits. Of course, there’s also the spider poison I highlighted a week ago. I’m very excited about this mechanic, and hope to get some feedback from anyone who wants to give it. Finally, the adventure features Flumphs prominently, though as a secondary player. Since we posted some Flumph stat blocks here a while back, I thought I would pull them into the adventure. I’ve included their stat blocks in the PDF for fun, even though it technically bloats the document to five pages. If you want the .monster files to import them into the Monster Builder and level them up, they’re in the original flumph article.
The adventure features a millenia-old Shardmind, his flock of flumphs, and the terrible secret that they guard. Lots of good roleplaying potential with the shardmind.
You can download the mini delve here.