This article is part of the May of the Dead blog carnival. For lots (and lots) more May of the Dead goodness, check out Going Last’s carnival page here.
There are a few things that I’m trying out with this two page delve. I’ll leave it up to you to decide whether or not I was successful. Of all the two page delves I’ve made thus far, this was the one I really wish I could have playtested and tweaked. Unfortunately, this was not an option. So even if you don’t think the delve would work out for your group as presented, at the very least this will hopefully be a starting point for ideas.
I tried out an isometric view when I made the map. It turns out that isometric dungeons are quite easy to make, as long as you have some isometric graph paper. You can print out isometric graph paper for free online; I used at 1/4″ grid. I also drew the map with a 6B pencil instead of the usual black gel pen. You’ll have to let me know if you like the look better or worse than the cleaner lines of a pen.
And of course this is my first shot at horror. There isn’t really a way to “win” this delve, only a way to survive. Many players might not like that. I tried to incorporate advice on horror writing that I’ve found in various places – I’ve used lots of foreshadowing before the final “encounter” and included advice for the DM to generate suspense during the delve.
The map for this dungeon is an exact replica of the Fat Dragon Games “Sea Dragon” model, which I talked about last week. You certainly don’t need the model to run the delve, but if you want a 3D representation on the table, that’s where you can get one.
You can download the mini delve here.