So, the D&D Next playtest is here, and that’s what everyone is excited about. We’ve tried it out as well, and will save our thoughts for a podcast or article or something. Also, we thought we’d evidence our receipt to the Wayne Foundation for the RPG Charity Pack Match we did:
Speaking of the playtest, a lot of people have blogged about it (predictably), but one of the coolest articles we saw this week was from The Online DM. He analyzed the math behind “advantage” in D&D Next (if it stays as published in the playtest…)
Of course, Geek Dad over at Wired.com interviewed Mike Mearls, so that’s one you’ll want to check out. They talk about the playtest, as well as the direction D&D Next is probably headed.
Not to be outdone, Kobold Quarterly also interviewed Mike Mearls…
And finally, Big Ball of No Fun had a great article on using Lords of Waterdeep as a plot generator. This is a great idea, and worth a look, especially if you’ve hit a little writer’s block.
Blast From The Past (Weekly Roundup: Finished Mini Edition)
Age of Ravens had a thought-provoking article on when a player should reveal their character’s back story, and more importantly, secrets.