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It’s interesting to note that there are only a few environments in D&D that we think of as dangerous, in and of themselves. The desert, of course, plus I would include the open ocean (especially in a survival situation), and a frozen wasteland. And, it’s always nice to have a negative consequence lined up for a failed skill challenge that reflects the environment’s unforgiving brutality. Put the two together (dangerous environment, and the consequences of poor preparation or simple bad luck) and you get what I’ve come up with for this first Winter is Coming article: a new “disease,” Frostbite. Unfortunately, there isn’t a good mechanic that I know of to reflect the loss of appendages, which is what I really wanted to do. Still, I hope you find some utility in freezing your PC’s fingers and toes off.
While I think I have a pretty fun mechanic here, I’d love to hear some of your ideas! How would you approximate the effects of frostbite in a disease stat block?
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